Renegade122
Regular

Hey guys. Before I tell you why 22nd could use some help, I'll give you the lowdown of whats going on.
A couple weeks ago, I suggested on the 22nd forums that they open up an Epic Siege server. What that essentially would entail is creating scenes that are much bigger then the normal siege maps, and playing them with a time limit from a half hour to an hour. The basic idea behind it is to give people a chance to get away from the the common siege maps that can, with a determined group of attackers, be taken in literally a couple of minutes. The way I look at it, if you get a group of people trying vigorously to take a castle, and meanwhile give them a good long time do it, a "medieval siege identity", as I've been calling it, will begin to form in the players mind, and create a much different and fun experience, as opposed to the casual norm. The same goes for the defenders. We had more of an in-depth discussion of the mechanics that something like this would require; thats on the 22nd forums, so if your interested go there and check it out.
To get this ball rolling, we need anyone who could lend a hand, and from what I'm told, specifically coders. If you'd be at all interested in helping out, or even just checking out the idea, then again, make your way over to modding section of the forums on 22nd and make yourself heard.
A couple weeks ago, I suggested on the 22nd forums that they open up an Epic Siege server. What that essentially would entail is creating scenes that are much bigger then the normal siege maps, and playing them with a time limit from a half hour to an hour. The basic idea behind it is to give people a chance to get away from the the common siege maps that can, with a determined group of attackers, be taken in literally a couple of minutes. The way I look at it, if you get a group of people trying vigorously to take a castle, and meanwhile give them a good long time do it, a "medieval siege identity", as I've been calling it, will begin to form in the players mind, and create a much different and fun experience, as opposed to the casual norm. The same goes for the defenders. We had more of an in-depth discussion of the mechanics that something like this would require; thats on the 22nd forums, so if your interested go there and check it out.
To get this ball rolling, we need anyone who could lend a hand, and from what I'm told, specifically coders. If you'd be at all interested in helping out, or even just checking out the idea, then again, make your way over to modding section of the forums on 22nd and make yourself heard.







