Shemaforash 说:
If I recall correct it's in the last "1500 vs 1200 vs 1000" thread that existed
You mean the "Which gold amount do you prefer?" thread like 2 years ago? Gelden never said anything like that about 1500 cav. He was arguing in favor of 1500 and against 1000 simply because he didn't think it was a good idea to just change the gold amount standard in NA, especially if people were resisting it. All he said about cav is that 1000g would change the way cav is played in NA slightly, and that he wasn't sure if it would be for the better.
Besides, Gelden was practically at his best during the only two tournaments that used 1000g in NA. Wouldn't even make sense for him to complain about cav being 'weak', if anything he might have said something about it being unfair for NA cav in general to have to choose between a good horse, good armor, or a good weapon, instead of all of them from the start like they have always been able to do.
He did say that he thought that 1000 was more imbalanced than 1500, which I would disagree. I do think that 1000 gold brings more balance to the game, especially balance between the classes. During the 1500 era, cav dominated the scoreboards pretty much all the time, 1000 and 1200 both helped even out kill distribution among all 3 classes. But this beings me back to my previous rant. BiT was the first tournament in NA to use 1000g and guess what? It also happened to be the tournament where excessive every-round camping started being used. This was lame because rounds used to be 6 minutes long and there were no forced flags... so... there were literally rounds where hardly no fighting occurred, and the flags never even popped up, and if they did, it was with so little time, no one could even make it to them in time. This created a lot of tied rounds and a lot of lost time... which is why the need for reducing the round time to 4 minutes and the use of forced flags was introduced in NA by UNAC S1 as a way to ATTEMPT to force confrontation by the 2 minute mark. Playing capture the flag wasn't the intention, but it's kind of what it turned into once teams had realized that camping is an extremely easy and viable strategy to pull off, and developed the idea of finding very advantageous positions around a possible motf spawn... and made it like... their one and only strategy because... why not? There's no viable counter to it when the flag spawns within campable and extremely difficult-to-push-into areas.
I ask the question... what is more important... balance or fun?
Obviously both is preferable, but it you had to pick one... wouldn't it be fun?
If so, then doesn't it make sense to take actions that prioritize fun over balance?
This is my issue with 1000 gold. Even though it does bring more balance to the game... it causes more defensive play, usually in the form of extreme camping / wasting time. It makes sense because... why wouldn't you be more cautious knowing that a single mistake could very well be the end of you?
Whereas more gold could provide you with better equipment that makes you feel safer and more suitable for any situation. Wouldn't you be willing to take more risks if you knew that you could go in and try to make something happen and know that you would have a good chance of coming back-out after a simple mistake?
I think that's what this game needs right now (at least the NA scene.) We need more innovative plays, ballsy moves, flashy kills if you will. Something interesting to look at.
There's currently no incentive to do so though. Battle has no objectives other than kill the enemy team before the time runs out or rather play off of the flag spawn until the time runs out. I don't know about you guys, but I find it to be very dull and boring, especially since you already know all 3 locations where the flag will spawn on any given map, and you can just set up and prepare for them. New stuff hardly ever happens.
Here is a way for you to easily understand this concept Shema. Think of Dota... imagine that the goal wasn't to destroy the ancient, but to get first blood. Why would you ever leave the fountain? It's the safest place to be and if they try to attack you, the fountain pretty much wins the game for you. That's pretty much what camping is and how this game is played now. We need something that resembles destroying the ancient, I'm not saying that we need a destructible object... but SOMETHING that makes us need to always be in constant movement and action if we want to win.
Capture the Flag for example... there is literally no way you could possibly win without constant attempts of trying to acquire the flag and make it back to base in one piece. Now THAT would actually be interesting to watch. It would be interesting to see what ways everyone could come up with to score points in coordination with their teams.