Well with 1000 gold, the cav in the other factions wouldn't be starting off with hunter horses or heavy lances anyway
Anyway, might as well through out my 2 cents out about gold amounts and some other stuff.
As many of you may already know, I like basing everything on fun, since you know... this is a game after all. (inb4 "fun is subjective"). Obviously it's based on solely what I MYSELF consider as fun because if I am going to join a tournament, I am going to make sure that I will actually enjoy it. That being said, I have nothing against 1000 gold itself, but rather I have something against a side effect that comes along with it. The side effect I speak of is the tendency to play even more defensively than usual, in other words, a greater tendency to camp more instead of playing more aggressively.
Less money leads to less armor, which leads to players being more prone to worry more about getting hit, therefore playing much more defensively. That itself doesn't really seem like a bad thing. But when that extra need to play a bit more defensively leads to excessive camping, I question whether it's really a good thing. I find camping and waiting for flags every round to be a very boring way to play. If it's your only strategy, I think it just makes the game very dull, repetitive, and well... boring. Why would I play a GAME, if it's going to be boring?
I suppose part of the fault goes to the game itself, because well... camping really is the safest and most viable strategy in the game (at least in Battle mode), with aggressiveness being risky and the only time it really ever works is when the aggressors heavily out skill or outplay the campers.
Now... yes, this has all been pretty much opinion based but... to say that it doesn't represent what most people are thinking seems kind of off to me. If overly defensive play/camping/ reduction of fun factor in the game wasn't ever an issue... then why did we ever end up using forced flags? Was it not because teams abused the power of camping and even lead many rounds to draws due to the lack of an objective other than staying alive to make sure you didn't lose the round?
At least forced flags gives somewhat of an objective and forces teams to confront each other at some point or risk losing a round... however... I think it has still been very ineffective. IMO, flag spawns are poorly placed in areas which are heavily camp-able and are very easy to set up in, making it ridiculously difficult to push into against quality teams that know what they are doing. There's only 3 possible spawn points for these flags, and most teams pick a spot to camp which has a strong vantage points on 2/3 flag spawns. It's almost as if the essence of battle has turned into capture the flag... but a very bad one version of it. At least the actual Capture the Flag game mode forces teams to be aggressive or there is no way for them to possibly win.
That being said... I am actually starting to doubt whether Battle is actually the best game mode for a competitive environment anymore, at least not in the current meta. Aren't competitive environments supposed to be full of excitement, new strategies being developed and used in matches, be interesting and fun to be a part of and watch? I honestly think all of the above has been lacking for a while now. The only thing that has been keeping me in the game is the game itself. Even after 4 years now, I still think this is the best game ever, despite it's many imperfections. However... the same old meta has just been killing it for me little by little, and I am sure it's the same for many others.
If we are going to start changing things, why not start testing out other things like changing combat gold and round gold bonuses, maybe even try out other game modes that have actual objectives which force teams to be both aggressive and strategic at the same time to win.
Anyway, I am kind of tired and that's as far as I want to go for now, I might add on to this in the future but... yea... that's it for now.