The freelancer version in the mod is from from 2012 like the rest of Brytenwalda 1.41 except for a few improvements by TML.
A opcode is typically used 20-30 times in the script. Was this after a battle?
Was this the 2nd argument?
Who were the two companions?
This could be because I added several companions.
There is a current companion bug post-battle that isn't causing problems for me.
I just ignore it and keep playing.
Is this causing a crash?
I'm primarily focusing on game-breaking bugs now.
Rgl_log errors or screen errors like this are excellent help for me. However, I need a context as specific as possible.dlga_companion_personalityclash_b:companion_personalityclash_response.
A opcode is typically used 20-30 times in the script. Was this after a battle?
Was this the 2nd argument?
Who were the two companions?
This could be because I added several companions.
There is a current companion bug post-battle that isn't causing problems for me.
I just ignore it and keep playing.
Is this causing a crash?
I'm primarily focusing on game-breaking bugs now.