whalehawk
Regular

This siege event will be hosted every Thursday Night at 8PM Eastern / 7PM Central on the 1stCI_Siege Server. Regiments must have at least a minimum of 8 guys to join in. Other wise, please join up with another Regiment.
Once you have applied I will add you on steam and invite you to the steam group. Every Thursday at 7:40pm EST I will send out an announcement for regiment leaders to join the teamspeak (bluefangsolutions.com:9991). Regiment leaders will verify that they are attending, tell me how many men they have, and I will release server information to them via the teamspeak. First come, first serve.
RULES OF SIEGE
Do not spawnkill.
Do not spam chat with complaints.
Use common sense.
Try to keep the Team Killing Under Control.
Regiment Leaders: If you have a complaint that an Admin needs to deal with, message them over steam and NOT in-game.
Restrictions
No cavalry
No rifles (Up for discussion)
Bonuses won't be used (To help reduce lag)
Line Infantry
Line infantry must move as a line (minimum of 3 for attackers to move out) and stay as a line until they reach charging range of the walls. They are then free to climb up the walls or enter breaches.
Shooting on the charge is allowed but not recommended as it has potential to clog up breaches and such. Once inside, the attackers are required to group up with their regiments before reloading.
Attackers will respawn every 5 seconds and defenders every 30 seconds. Defenders will have 8 lives. Round time = 20 minutes (Subject to change)
Artillery
5 man artillery crews w/o guards - Must sign up for the role, application below. One regiment per team will have artillery responsibilities, for simplicity's sake. Can rotate them out per week depending on the amount that apply for the role.
Attacking artillery get two cannons. Defenders get what is available.
No howitzers will be used because it tips the balance of advantages/disadvantages in the attackers favor.
Application for artillery FOR SIEGE:
Regiment Name:
Regiment Leader:
Maps
We will try to add in custom maps in the future.
RULES OF LINE BATTLE
Try to keep the Team Killing Under Control.
NO SHOOTING OUT OF LINE.
Regiment Leaders: If you have a complaint that an Admin needs to deal with, message them over steam and NOT in-game.
Restrictions
Bonuses won't be used (To help reduce lag)
Line Infantry
Line infantry must move as a line (minimum of 3 make a line) and stay as a line in Order to shoot. No firing out of line, if caught, you will be slayed, if caught a second time, will be kicked, if caught a 3rd time, will be Temp Ban.
Shooting on the charge is NOT ALLOWED. Its Either, you Fire and Charge, or just Charge. If you Charge and Fire, that counts as firing out of Line.
If You want to use Arty, Skirms or Cav, you MUST APPLY!
Application for artillery For LINE:
Regiment Name:
Regiment Leader:
Application for Skirmishers for LINE:
Regiment Name:
Regiment Leader:
Application for Cav For LINE:
Regiment Name:
Regiment Leader:
RULES OF ARTY, SKIRMS & CAV
Arty Guards Must be close to their Cannons in Order to Shoot.
Arty for both sides get a Max of 2 Cannons.
Skirmishers must close together while moving out. While Firing, you can spread out.
Cav must be close together while moving out. While riding or staying still, you are allowed to shoot, but STAY TOGETHER. Charging in Melee, must also be close together.
HOW TO JOIN THE EVENT
Application to join
Regiment Name:
Regiment Leader:
Leader's Steam:
Estimated attendance:
I would prefer that the leader post the application.
If you have any questions about the event please PM me or add me on steam: whalehawk
SCHEDULE OF THE NIGHT.
1 Map of Siege(Attacks and Defenders will switch sides every round, Best of 5) After that Map is done, We will do a Line Battle to end the night, First to 3, 1 Map, TEAMS WILL BE RE-ASSIGNED
Once you have applied I will add you on steam and invite you to the steam group. Every Thursday at 7:40pm EST I will send out an announcement for regiment leaders to join the teamspeak (bluefangsolutions.com:9991). Regiment leaders will verify that they are attending, tell me how many men they have, and I will release server information to them via the teamspeak. First come, first serve.
RULES OF SIEGE
Do not spawnkill.
Do not spam chat with complaints.
Use common sense.
Try to keep the Team Killing Under Control.
Regiment Leaders: If you have a complaint that an Admin needs to deal with, message them over steam and NOT in-game.
Restrictions
No cavalry
No rifles (Up for discussion)
Bonuses won't be used (To help reduce lag)
Line Infantry
Line infantry must move as a line (minimum of 3 for attackers to move out) and stay as a line until they reach charging range of the walls. They are then free to climb up the walls or enter breaches.
Shooting on the charge is allowed but not recommended as it has potential to clog up breaches and such. Once inside, the attackers are required to group up with their regiments before reloading.
Attackers will respawn every 5 seconds and defenders every 30 seconds. Defenders will have 8 lives. Round time = 20 minutes (Subject to change)
Artillery
5 man artillery crews w/o guards - Must sign up for the role, application below. One regiment per team will have artillery responsibilities, for simplicity's sake. Can rotate them out per week depending on the amount that apply for the role.
Attacking artillery get two cannons. Defenders get what is available.
No howitzers will be used because it tips the balance of advantages/disadvantages in the attackers favor.
Application for artillery FOR SIEGE:
Regiment Name:
Regiment Leader:
Maps
We will try to add in custom maps in the future.
RULES OF LINE BATTLE
Try to keep the Team Killing Under Control.
NO SHOOTING OUT OF LINE.
Regiment Leaders: If you have a complaint that an Admin needs to deal with, message them over steam and NOT in-game.
Restrictions
Bonuses won't be used (To help reduce lag)
Line Infantry
Line infantry must move as a line (minimum of 3 make a line) and stay as a line in Order to shoot. No firing out of line, if caught, you will be slayed, if caught a second time, will be kicked, if caught a 3rd time, will be Temp Ban.
Shooting on the charge is NOT ALLOWED. Its Either, you Fire and Charge, or just Charge. If you Charge and Fire, that counts as firing out of Line.
If You want to use Arty, Skirms or Cav, you MUST APPLY!
Application for artillery For LINE:
Regiment Name:
Regiment Leader:
Application for Skirmishers for LINE:
Regiment Name:
Regiment Leader:
Application for Cav For LINE:
Regiment Name:
Regiment Leader:
RULES OF ARTY, SKIRMS & CAV
Arty Guards Must be close to their Cannons in Order to Shoot.
Arty for both sides get a Max of 2 Cannons.
Skirmishers must close together while moving out. While Firing, you can spread out.
Cav must be close together while moving out. While riding or staying still, you are allowed to shoot, but STAY TOGETHER. Charging in Melee, must also be close together.
HOW TO JOIN THE EVENT
Application to join
Regiment Name:
Regiment Leader:
Leader's Steam:
Estimated attendance:
Regiments That Are In
16th
1stCI
23rd Royal Welch Fusiliers
1stCI
23rd Royal Welch Fusiliers
I would prefer that the leader post the application.
If you have any questions about the event please PM me or add me on steam: whalehawk

