1st person view

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Ironic

Sergeant Knight
Old Guard
I think they could improve the 1st person view. Say if you wore a great helm the view should be inside the helm. So its more realistic that way. Same for a Norman type of helm, there would be that little nose protector blocking some of your view.

This really shouldn't be to hard to add in the game, I see no reason not to add it, unless they don't have time. Other than that why not have it?
 
Well, IMO, I think that it would make it harder to see your enemies... Imagine that soldiers on horses charge you
at your flank, you couldn't react because of your helmet blocking some of your view.
But on the other hand, it would increase realism. Hmmm.  :smile:

JDeNef13
 
JDeNef13 said:
Well, IMO, I think that it would make it harder to see your enemies... Imagine that soldier on horses charge you
at your flank, you couldn't react because of your helmet blocking some of your view.
But on the other hand, it would increase realism.

JDeNef13

Well thats what people had to deal with in those days. If you don't want to wear it than you can use a different helm.

I want it to be more like some of the better stuff also has bad stuff about it to. How the game is now the only thing worse is the weight. Almost every thing should have a positive and a negative thing about it. Thats my opinion.
 
Well thats what people had to deal with in those days. If you don't want to wear it than you can use a different helm.
You got a point there...  You know, I actually agree now with your opinion, I'm convinced!  :grin:

JDeNef13
 
Usually the slits were wide enough for pupils to look straight ahead unhindered, but, regardless, the game already hinders you without you realizing. Your field of vision is reduced quite a bit under a closed helmet's influence.
 
I'm sure it has been suggested before, but it would be pretty awesome indeed. Especially with great helmets and the like.
 
the realism is great, but if you actually play with that view, especially since your enemies are all AI, it would be really frustrating
 
I like the idea of helmets blocking a part of your view but its also true
that your fov is already limited. Its easy to turn your head just a little
in RL to get a better view but in the game you always have to turn the whole body
witch makes you more vulnareble to arrows and bolts.
Thats why i would love taleworlds to implement trackir in Warband.  :twisted:
 
Actually holding the "view outfit/vanity mode" key while in first person mode allows you turn your head and not your body. If they had helmets obstruct field of vision they'd have to make sure they don't overdo it, a nose guard really doesn't detract that much from being able to see, and since we don't play with our faces actually pressed up against our screens (or at least I don't, haha) I'm not sure how to do it. It would be interesting though, I love MnB in first person, played it that way ever since getting beat down by the training partners in Zendar.
 
This idea would be interesting, it would actually make people think twice before deciding to dump their kettle helm for a great helm if they appreciate the visibility. Also, nasal helms don't detract much from your visibility, but if the nose guard gets in front of your eyes, it messes with your depth perpection. (Lets see them implement that in a video game.) I really like kettle and nasal helms so anything that makes them worth keeping would be great.
 
Sigismund said:
This idea would be interesting, it would actually make people think twice before deciding to dump their kettle helm for a great helm if they appreciate the visibility. Also, nasal helms don't detract much from your visibility, but if the nose guard gets in front of your eyes, it messes with your depth perpection. (Lets see them implement that in a video game.) I really like kettle and nasal helms so anything that makes them worth keeping would be great.
but as others have pointed out, your field of view is already greatly narrowed to a square (Or rectangle) You lack peripheal, you lack your outward vision, I have to say, how much more limited do you want us to be?

NOW! FOR THIS... I think some blurred edgings, or a blurred shadow thats barely obstructive in the center of your screen might be a nice touch.
 
I love first person and rarely play in third and find that this would add to the effect of it.But I think you fellas have it wrong in how much or little a helm would obstruct your view.Do this test and put your thumb or a ruler over your nose and youll notice your brain reduces the image till it blurs out of focus.

Another thing is that helms would prevent you from looking up with your eyes instead having to lift your whole head up to look.Put two fingers over your eyes and then look up using just eyeballs.The view is blocked and you need to move your head.But then when you think about it you cant move your eyeballs in M&B and always move your whole head anyways.....so basically looking thru a monitor is like looking out of a helmet.

So it would just be a cosmetic look to add the feel of having a helm on and should be very sparingly done.

Here is a mod for oblivion doing the same thing.This first one is overdone as you wont see all the darkness unless you held the helm a foot away from face.Just put your face up close to monitor to see what I mean

http://www.tesnexus.com/downloads/images/8991-1-1217511863.jpg

These next two are more like it and arent overdone.Maybe even a bit less....you should only see darkness on outermost edges of screen.For helmets with something in between the nose the opaque look wors really well.Any modders care to tackle this?

http://www.tesnexus.com/downloads/images/8991-3-1217511863.jpg
http://www.tesnexus.com/downloads/images/8991-1-1217512847.jpg
 
Could work with the addition of a visor.  Could have it up before you engage in combat or if you want to do some archery.  Pop that sucker down when the **** hits the fan.
 
Visors would be kool in that when you press to close them the image of it closing.But once closed your monitor pretty much mimics the restricted view that having a helmet on would cause.

You already get the restricted view when you go from the nice wide view of 3rd person to first person.Its like the monitor edges already mimic the narrowed peripheral view a helmet gives.Maybe just add in the nose piece with a blurry graphic like this pic from top down?

http://www.tesnexus.com/downloads/images/8991-3-1217511863.jpg

 
That would probably work best.  I normally dont play first person unless I want to mess around, so either way it wouldn't effect me much.
 
Helmets are for Swadian Horse Humping Tin Can Wearing Ninnies. :V
Nords need no helmets, we've got nothing to protect up there! So HA!

Seriously though, no.  I agree the the field of vison is limited as is in first person, and I do use the 'vanity' mode to peer around me to look for more uncoming targets.
I do however, wish they would make the vanity mode more restrictive in First Person Mode, because the whole head spinning thing?
Yeah, that can seriously kill the atmosphere of 'realistic' when your head spins faster then Linda Blair's in the Exorcist.
 
Moronic said:
JDeNef13 said:
Well, IMO, I think that it would make it harder to see your enemies... Imagine that soldier on horses charge you
at your flank, you couldn't react because of your helmet blocking some of your view.
But on the other hand, it would increase realism.

JDeNef13

Well thats what people had to deal with in those days. If you don't want to wear it than you can use a different helm.

I want it to be more like some of the better stuff also has bad stuff about it to. How the game is now the only thing worse is the weight. Almost every thing should have a positive and a negative thing about it. Thats my opinion.
Well, the only closed helmets are the Great Helmet and the Winged variant. All the others don't block your vision in any way. Too much work to implement it for only two helmets don't you think?
 
Give first person view with dots or blurs on edge of screen to show movement ala peripheral vision and remove these when wearing great helms.Have the dots appear when people are nearing you so that its not only peripheral view but sound also.

 
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