Palos
Knight

A great war has begun in 1618 in the lands of the Holy Roman Empire. This is going to be the last war of religion and the most brutal and atrocious event yet to be seen in Europe.
Earlier in 1608 a number of German states formed the Protestant Union, fearing that the Habsburg dynasty and its Catholic allies would attempt to deny further their rights and even engage in war against them. As a response the Catholic League was formed one year later, under the leadership of Emperor Ferdinand II.
By the year 1630 the Catholic armies are undefeated in almost all the battles. The emperor, Ferdinand II, can count on two great generals of the age: the experienced Johann Tserclaes, count of Tilly, who has been in wars for almost sixty years; the other one is the ambitious and ruthless Albrecht von Wallenstein, duke of Friedland, who demands as payment only the right to plunder the conquered lands.
The Swedes are joining the war in 1630. In the following year a miracle happens. The Swedish king, Gustavus II Adolphus defeats the Catholic forces in the Battle of Breitenfeld. Tilly’s aura of invincibility vanishes.
“The Lion of the North” has some important allies, like Saxony and Brandenburg but one surprising fact is that France, a Catholic nation, is supporting unofficially this alliance with sums of money and some troops.
The Catholic League is a force to be reckon with. The main territories featured will be those of Austria (the Habsburg domain), Bavaria and Palatinate (these two under the rule of Duke Maximilian).
Team:
Palos, Gallus Domesticus (co-modder, advisor).
The mod will start in the first months of 1632, prior to the Battle of Rain and the death of Tilly (April).
The map will include present Germany, Austria, Czech Republic.
Factions – the major states:
Catholic League (Austria, Bavaria, Palatinate)
Kingdom of Sweden
Electorate of Saxony
Margraviate of Brandenburg
Kingdom of France
Small factions:
Duchy of Brunswick-Luneburg
Landgraviate of Hessen-Kassel
Duchy of Wurttemberg
Features:
- nothing complicated in terms of coding for the first version, seek only to replace the factions and unit trees from the native
- historical accuracy
- historical commanders
- all kind of contemporary weapons (rapiers, heavy cavalry swords, matchlock/wheellock/flintlock muskets, pikes, spears). Different models for each category.
- buffcoats, cuirasses, jerkins, heavy cavalry (reiters) armor, plummed hats
- foreign mercenary troops – English, Scots, Spanish
- 17th century music (will see about the copyrights)
In general the unit trees are the same: infantry (pikes), arquebusiers (muskets), dragoons, buffcoat cavalry, heavy cavalry (reiters). I’ll add some special troops like the Finnish cavalry for Sweden. The quality of these generic units is different for each nation: the Swedish arquebusiers will be probably the best among ranged infantry while Pappenheim’s reiters the best heavy cavalry.
Unit Trees
Swedish troops
Swedish Ensign
/
Swedish Pikeman--Swedish Heavy Pikeman--Swedish Life Guard
/
Swedish Recruit--Swedish Militiaman--Swedish Horseman--Swedish Cavalryman--Swedish Cuirassier
\ \ \
\ Hackapells Swedish Cornet
\
Swedish Musketeer--Swedish Veteran Musketeer--Swedish Jager
\
Swedish Dragoon--Swedish Mounted Jager
Catholic League troops
Imperial Ensign
/
Imperial Pikeman--Imperial Armoured Pikeman--Imperial Sergeant
/
Imperial Recruit--Imperial Militiaman--Imperial Light Rider--Imperial Cavalryman--Imperial Black Reiter
\ \ \
\ Croatians Imperial Cornet
\
Imperial Musketeer--Imperial Veteran Musketeer
\
Imperial Dragoon--Imperial Arquebusier
/
Imperial Pikeman--Imperial Armoured Pikeman--Imperial Sergeant
/
Imperial Recruit--Imperial Militiaman--Imperial Light Rider--Imperial Cavalryman--Imperial Black Reiter
\ \ \
\ Croatians Imperial Cornet
\
Imperial Musketeer--Imperial Veteran Musketeer
\
Imperial Dragoon--Imperial Arquebusier
Saxon (and possibly Brandenburg, in a similar German fashion) troops
Saxon Ensign
/
Saxon Pikeman--Saxon Heavy Pikeman--Saxon Halberdier
/
Saxon Recruit--Saxon Militiaman--Saxon Light Rider--Saxon Cavalryman--Saxon Reiter
\ \
Saxon Musketeer--Saxon Veteran Musketeer Saxon Cornet
\
Saxon Dragoon--Saxon Arquebusier
French troops
French Ensign
/
French Pikeman--French Veteran Pikeman--French Guard
/
French Recruit--French Militiaman--French Light Cavalryman--French Cavalryman--French Cuirassier
\ \
French Musketeer--French Veteran Musketeer French Cornet
\
French Dragoon--French Royal Musketeer/or Guard
/
French Pikeman--French Veteran Pikeman--French Guard
/
French Recruit--French Militiaman--French Light Cavalryman--French Cavalryman--French Cuirassier
\ \
French Musketeer--French Veteran Musketeer French Cornet
\
French Dragoon--French Royal Musketeer/or Guard
Brunswick, Hessen-Kassel, Wurttemberg troops – Small German factions
Pikeman-- Veteran Pikeman
/
Recruit-- Militiaman-- Light Rider-- Cavalryman
\
Musketeer-- Veteran Musketeer
\
Dragoon
Notes:
- the troop trees are subjected to changes.
- even if the name is identical, the same unit types from different nations will not have the same stats.
- there are two more units that need to be added: the Finnish Hackapells (light/medium cavalry? for Sweden) and Croatians (Imperial light cavalry, mostly Hungarians and Slavs). Just need to figure the best way to do it.
- I'll try to make many variations (different textures) based on a limited number of clothing and armor patterns
- need to configure the Spanish, Scottish and English mercenary trees (and maybe the German mercenary troops, resembling the Saxons). Some Cossack troops would be ideal.
- the Scots will have also sword and buckler infantry (useless against firearms) and maybe archers. The same goes for the Croatians and Cossacks.
- I'm not sure if the Tercio system will be implemented. From what I know the Germans were not using it while the Swedish army was being reformed at that moment.
- Ensign - Infantry officer -
- few of them, hope it works
- Cornet - Cavalry officer -
Bandits
- the good old looter > bandit > brigand
- highwayman - Both on foot and on horse + armed and dangerous
- marauder - top bandit unit, from light to medium armoured, deserter
Note: all the bandit types except looters will have some kind of firearms
Work in progress. Alpha (at least) coming (pretty) soon.







