So, I have no issue with a temporary ban for leavers, it can make skirmish very annoying if half your team decides to leave...
BUT
what taleworlds decided to implement is innately stupid when combined with their horrible (non-existent?) matchmaking system.
WHY?
1. You can get matched in the middle of a match, into a team that will be losing 0-2 before you get to spawn, and easilly can be only 3-4 people including you (the new person connecting); why would anyone want to play one or two rounds completely outnumbered against people that will have more points to spend because they were winning for 2 rounds straight (let's not talk about the point system here, it's clearly illogical and unbalanced to give more and more points to the winning team since it leads to even more defined snowball steam-rolling in skirmish games- I don't know who thought that was a good idea for a balanced game mode, but it doesn't really seem like enough thought has been put into it).
2. You can get matched into the same game you just left. You're playing a match, you see that the other team is all premade and you are stuck with 5 people that have no idea how to play skirmish (or multplayer, for that matter). After a round or two of playing 1v6, your 5 teammates have a combined total of 2 kills. Disclaimer: I play this game to have fun, and games like that just aren't fun (the opposite of that, more like). So, you decide not to waste more time on a lost cause, and leave the match. You restart the matchmaking, and 10 seconds later you're connecting... to the same match. You leave and get a 15 minute ban.
So my suggestion would be to either make these two options impossible:
Removing connecting mid match is a tough sell since then the team losing player/s is at a disadvantage (even though I have played games where someone would disconnect and my team wouldn't get another player for next 2-3 rounds anyway, and that happens far more often than you would expect) and not having a chance of another player connecting would suck. This is definitely something that is hard to deal with.
Not being able to connect to the same game you just left is something that needs to be implemented, and it shouldn't be too hard. If not that, why not just make it so you get a 15 minute ban after every single disconnect, it literally has the same effect if you get reconnected to the same sh*tshow you were running away from only a minute ago- it makes no sense.
These are just my preliminary thoughts on this new leaver ban system, if I come up with better solutions, I will add them here.
Would love to hear your thoughts on it, guys.
BUT
what taleworlds decided to implement is innately stupid when combined with their horrible (non-existent?) matchmaking system.
WHY?
1. You can get matched in the middle of a match, into a team that will be losing 0-2 before you get to spawn, and easilly can be only 3-4 people including you (the new person connecting); why would anyone want to play one or two rounds completely outnumbered against people that will have more points to spend because they were winning for 2 rounds straight (let's not talk about the point system here, it's clearly illogical and unbalanced to give more and more points to the winning team since it leads to even more defined snowball steam-rolling in skirmish games- I don't know who thought that was a good idea for a balanced game mode, but it doesn't really seem like enough thought has been put into it).
2. You can get matched into the same game you just left. You're playing a match, you see that the other team is all premade and you are stuck with 5 people that have no idea how to play skirmish (or multplayer, for that matter). After a round or two of playing 1v6, your 5 teammates have a combined total of 2 kills. Disclaimer: I play this game to have fun, and games like that just aren't fun (the opposite of that, more like). So, you decide not to waste more time on a lost cause, and leave the match. You restart the matchmaking, and 10 seconds later you're connecting... to the same match. You leave and get a 15 minute ban.
So my suggestion would be to either make these two options impossible:
Removing connecting mid match is a tough sell since then the team losing player/s is at a disadvantage (even though I have played games where someone would disconnect and my team wouldn't get another player for next 2-3 rounds anyway, and that happens far more often than you would expect) and not having a chance of another player connecting would suck. This is definitely something that is hard to deal with.
Not being able to connect to the same game you just left is something that needs to be implemented, and it shouldn't be too hard. If not that, why not just make it so you get a 15 minute ban after every single disconnect, it literally has the same effect if you get reconnected to the same sh*tshow you were running away from only a minute ago- it makes no sense.
These are just my preliminary thoughts on this new leaver ban system, if I come up with better solutions, I will add them here.
Would love to hear your thoughts on it, guys.