The reason large army stacks are being continually created is because council of the Commons once passed is super unbalanced and grants 1 influence per notable. Needs to be reduced by a factor of 10 imo. Hopefully this will be addressed soon

How so? You do have a chance to get skills to 275. Just not ALL your skills, and certainly not before level 20. This just makes the player specialize in a few fields eventually, since you need both the individual skill expertise and the stat boost. Those choices are just that much more meaningful....don't waste themIt's fine, you can get to 100/125 quite fast, but going higher is still no easy going, it takes a long time, especially in those skills that would really matter, like tactics.
Also, the change to 1 attribute every 4 levels = bad design choice in my eyes, it should be one every level until lvl 15, then 1 every other level. Otherwise it's close to impossible to get any attribute to 11, and by this having a chance to get a skill to 275++.

I've seen lots of doomstacks but with huge amounts of recruits though, even in the richer factions who are not exhausted by continuous wars. At least it *feels* like I'm seeing more recruits in the armies.
Right? I'm at like 94 charm on day 114, and I'm not even bartering with people THAT much. I always got around 1-2 Charm levels per barter, until I got past maybe 90?. Makes speech checks way easier though...- The Charm skill especially is absurdly fast to level (no mods), it makes zero sense![]()
I've tested this mod out and it works really well! Pretty much reverts the changes done to a.i so they aren't complete trash. Went straight into a tournament, put the ai difficulty to 100 and got my ass handed to me. Definitely recommend!You can download fix for AI from Modnexus. Works with beta v1.1.0
Link: https://www.nexusmods.com/mountandblade2bannerlord/mods/449
I've tested this mod out and it works really well! Pretty much reverts the changes done to a.i so they aren't complete trash. Went straight into a tournament, put the ai difficulty to 100 and got my ass handed to me. Definitely recommend!

I've seen the same.
I think they needed to adjust the angle of the level up process: more out of battle training opportunities versus easier to level up.

blacksmithing exp gain is very much tied to weapon length, damage, difficulty. Until you gain something very cut-heavy like, it is extremely slow.
Until you can make 4,5-4,7 cut modifier 2 handers/polearms/axes, you wont do well. And when you break this point, youre selling up to 58k gold, with which you can at first get up to say, 25 skills. (make falx from 0 skill and youre in the 60-s, but later on you wont get even 1 skill point for making one)
as for exp grind for an mmo without an mmo, I think it isnt a bad concept, youre just not forced online at least. (7 End 5 focus build) I reached 275 smith and it seemed a bit bugged when I put the skill, for the legendary.
but its finished cost is calculated from its combat stats. T4 wrought iron cleaver sells for 58k.Blacksmith xp is a function of the cost of the finished item. 1/10 the cost = xp

You all saying the xp is fine are insane. See my breakdown here
Its F2P MMO levels of grind still. Better than it was, but still crazy. The lows are too low and the highs are way too high.
This isn’t suppose to be a game where “the game starts at max level”. Quite the contrary. It’s not meant to “grind” out levels at all, just constantly reward you for participating in certain activities. This is a mentality that many players are gonna have to adjust to, and hopefully TW doesn’t cave to the “race to max level then ***** about the plateau” gang that always shows up.
Most of the stats just need to work more as intended, and certain stats like Bow, Crossbow, and Scout need to imitate the others and give you more broad application bonuses early on, ensuring you don’t feel like thematic chooses during creation don’t get wasted

If this stays this way I will not upgrade. E1.0.10 feels great to me. I don't want ultra fast XP, weak forest bandits and no way Tom conquer and keep a town