B Medieval 1487 AD: A Time for Change

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If there are sensible scriptwriters and stage designers willing to help develop the mod, please let me know. There are a lot of ideas, but with my knowledge of the module system and the production of scenes, I'm afraid the development of the mod will drag on for an indefinite period or will stall again, as has already happened several times

I can help with scripts and module system. What problem do you have?
 
Thank you, kamrade, for the first time was an easy form ... and now the full program, with bilateral pneumonia, temperature ... pleasant enough, especially at New Year holiday ... As they said in an old film from my youth, "I'll Be Back"

Been there my friend, don´t give up. It is very important that you stay strong (in the head).

Awesome mod by the way.

Cheers
 

pan-boroda

Knight at Arms
Been there my friend, don´t give up. It is very important that you stay strong (in the head).

Awesome mod by the way.

Cheers

Thank you, my friend. Like slowly coming to myself ... So I think that in a week I'll start again actively engaged in the mod in your free time ..
 

pan-boroda

Knight at Arms
Before the illness, I prepared the icons of the other factions, but did not have time to really finish them ... They will look like this

European armies icons

Sweden
swed_army.png

Denmark
dan_army.png

Teutonic Order

teu_army.png

Livonia
liv_army.png

Poland
pol_army.png

Holy Roman Empire
germ_army.png

Bohemia
boh_army.png

Hungary
hun_army.png

Moldavia
mold_army.png

Grand Duchy of Lithuania
lit_army.png

Italian states
it_army.png
 

pan-boroda

Knight at Arms
This must be the luckiest necro in Taleworlds history! Awesome work
There is a saying: "Everything new is the forgotten old."
There are wonderful mods - 1257AD, 1200AD, Renaissance and Knights of the Last Battle, but they pay little attention to Eastern Europe and Central Asia, for which that time was a real time of change, which determined the development of the region for 600 years ... If the mod is finished, and I I hope that I will bring it to its logical conclusion, this will be my tribute to all modders who made wonderful modifications for warband lovers
 

pan-boroda

Knight at Arms
as Mark Twain said: The reports of my death are greatly exaggerated

Caucasian factions
Georgian kingdom
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Shirvanshahs
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Mamelukes and Dulkadir
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Hafsids
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Work continues on the Timurids and the States of Western Siberia (the Mansi and Khanty princedoms).
 
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lateKnight

Recruit
This looks extremeley promising ! 😙 Thank you for your work and effort ! 💪 Can we support you somehow ? :unsure:

If possible, could you please add the so called body-sliding feature to your mod ? (body-sliding = continue playing as one of your soldiers, after you were knocked out; just like in AD 1257) @pan-boroda

 
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pan-boroda

Knight at Arms
This looks extremeley promising ! 😙 Thank you for your work and effort ! 💪 Can we support you somehow ? :unsure:

If possible, could you please add the so called body-sliding feature to your mod ? (body-sliding = continue playing as one of your soldiers, after you were knocked out; just like in AD 1257) @pan-boroda

Good afternoon, it is quite possible that in the future this will be carried out, as well as the addition of artillery (but for now these are plans for the future.
 

pan-boroda

Knight at Arms
Added new factions:

Khorasan (Timurids)
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Transoxiana (Timurids)
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Siberian states - Pelym, Ugric principalities (Kod, Belogorsk) and Kunovat-Lyapin principality (still in work)
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Pelym
mb37(2).jpg

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Ugric principalities
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pan-boroda

Knight at Arms
After finishing the Siberian states and some corrections in the aristocracy of the Tatar khanates, I will move on to Europe (Denmark, Bohemia, the Holy Roman Empire and Venice.
As all factions are added, then pre-alpha tests will begin
 
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