Hagelmand
Recruit
BloodForBlood said:You can not participate in tournaments when enlisted in a lord's party.
Well, that explains it. Thanks!
BloodForBlood said:You can not participate in tournaments when enlisted in a lord's party.
BloodForBlood said:That's because you installed the optional shaders.
Delete postFX.fx and mb.fx from your 1257 AD directory and all should be fine.
Sir Blackthorne said:In the FAQ it links to a dead thread for changing names to english. Can anyone help me out with that? It would be a lot easier to build an army if I knew who I was recruiting.
General_Sherman said:What exactly do I need to do to install the 1.11 patch?
kalarhan said:General_Sherman said:What exactly do I need to do to install the 1.11 patch?
Download patch. Unzip it over the mod folder (it will replace some files and add a couple new ones).
General_Sherman said:P.S. NVM the error messages are back. Anyone know of a free program that will allow me to unzip files?
You can just unzip the 1.10 installer and get the shadders from there. Think of the installer as a newbie-friendly way to do it instead of a manual operation (unzip to a folder you need to find).General_Sherman said:Well still getting the error messages even after extracting the patch to the 1257 folder 4 or 5 times. So I'm assuming the patch either; simply doesn't work or, doesn't address the error message I'm getting. Its something about unavailable shaders.
FYI I opted not to install the shaders via the installer for 1.10.
kalarhan said:General_Sherman said:P.S. NVM the error messages are back. Anyone know of a free program that will allow me to unzip files?
If you have Windows... it should be native (the OS already does it). Just right click it.
7zip is my favourite third-party tool.
You can just unzip the 1.10 installer and get the shadders from there. Think of the installer as a newbie-friendly way to do it instead of a manual operation (unzip to a folder you need to find).General_Sherman said:Well still getting the error messages even after extracting the patch to the 1257 folder 4 or 5 times. So I'm assuming the patch either; simply doesn't work or, doesn't address the error message I'm getting. Its something about unavailable shaders.
FYI I opted not to install the shaders via the installer for 1.10.
TLDR: the downloaded installer is just a zip file with a cool helper UI to help put the files on the right place.
Sir Blackthorne said:Love the mod. Been tweaking a few things here and there. Added some new items to my taste.
I was using Morghs to tweak them, and when I got to my shields I pulled up some of the shields that are already ingame. I noticed that a great many have a trigger on them. I'm just wondering what the trigger is, and if I should attach it to all/some of my new shields.
Just as an example - Knightly_Heater_Shield has it.
-50.000000 3 2071 1 1224979098644774912 2072 1 1224979098644774913 1 4 936748722493063589 1729382256910270481 1224979098644774912 1224979098644774913
Is it shield bash maybe?
Anyway, I'll keep tweaking for now. If anyone knows what that trigger is about, I'd be happy for any info. Thanks guys!