• If you are reporting a bug, please head over to our Technical Support section for Bannerlord.
  • Please note that we've updated the Mount & Blade II: Bannerlord save file system which requires you to take certain steps in order for your save files to be compatible with e1.7.1 and any later updates. You can find the instructions here.

11 years of development and still missing.....

Users who are viewing this thread




Spanish Gifquisition
Grandmaster Knight
There are hair models that should be created specifically for use. However, you could simulate a baldness/alopecia effect (in a simple way)... I mean, when a helmet is applied to any head, it takes a modular hairstyle "cut" parameter/cod as a reference. If a helmet is given a non-existent mesh the effect on a certain hairstyle looks like this:

All hairstyles have helmet applications using the "hair_cover_type" code
Perhaps this could be reinterpreted by someone who is proficient in the language of C# and get alopecic hairstyles through it.
Just imaging... quick ideas. :lol:
Top Bottom