10 years of development and crafting weapons is not in at launch ?

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The fact that you think weapon crafting could be implemented in a week shows you do not have a single clue on what you're talking about.
 
Is weapon crafting really that big a deal that we cannot play without it? Use the early EA to find what weapons and looks you like and then just craft away when it comes out. As for 10 years of development a lot of that was certainly the building of an entirely new engine - that takes a lot of time, there are more important things to focus on, and we're still ~a year away from it actually being complete. You're going to be able to choose to help the team improve the game through feedback to create the best game that can be made, or wait until full release.
Maybe watch the patchnotes and wait til that function is in the EA. You don't have to be there day one - that's been TW's stance since they announced EA.
 
Is weapon crafting really that big a deal that we cannot play without it? Use the early EA to find what weapons and looks you like and then just craft away when it comes out. As for 10 years of development a lot of that was certainly the building of an entirely new engine - that takes a lot of time, there are more important things to focus on, and we're still ~a year away from it actually being complete. You're going to be able to choose to help the team improve the game through feedback to create the best game that can be made, or wait until full release.
Maybe watch the patchnotes and wait til that function is in the EA. You don't have to be there day one - that's been TW's stance since they announced EA.
This, I don't understand the fuss about weapon crafting when you can just loot weapons from the start. It is just a bonus feature that your character won't afford until the mid-game probably
 
What the hell ? They presented it in the 30 mn gameplay 3 years ago and it seemed totally fine, how the hell is this feature not ready for the EA ?

Likely because game was in development all that time and underwent changes that make that feature not compatible with the EA version.

Seems like the kind of feature that can be implemented in the game in a week.

Things are often not what they "seems like". And no it's not feature that can be implemented in the game in a week.
 
So basically we are paying for an Alpha of the game lmfao, NOT early access. Nice one taleworlds, can't wait to kill peasants all day in the sandbox without having a kingdom and effectively conquer the map. what a joke

I am a little bit embarrassed that my first post here is a quote from Wikipedia, but I believe that's what Early Access means:

Early access, also known as early funding, alpha-access, alpha founding, or paid-alpha, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, and may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.


Early Access doesn't mean that we get access to the release version before everyone else but that we can play and test an unfinished development build. If the game was ready for release, they would probably just release it. I understand that not everyone enjoys stuff like that and would rather not pay for basically being a beta tester. On the other hand it's completely optional.

Personally I can't wait to launch the game, feature complete and bug free or not. My first thoughts were to wait until the full release because I didn't want to spoil my fun by playing an incomplete version. But I quickly realised that it isn't optional for me...
 
Also nowhere does it say that weapon crafting is an unfinished feature. They may be keeping it for full release.
 
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We have known all this for ages... this isn't a sudden reveal. They have been very clear and even encourage players to wait if you want to experience the full game.

But really weapon crafting - while nice - is just a gimmick really. It's not in any way functionally important to how the game runs. If they had never mentioned it being possible in the game no one would have ever missed it.

As for kingdom creation - a shame but now you can take over existing kingdoms its not so bad. And the quest thing just means they are adding more quests over time; I'm sure at launch there will be a fair selection.

Typical 578 getting angry over nothing....

Gonna have to start calling him the 'New Shin' at this rate....
 
Also nowhere does it say that weapon crafting is an unfinished feature. They may be keeping it for full release.
There would be literally no point in that, EA is here for us to act as testers to see if every mechanic works well. It's in their interest to add as much as possible in the EA so that they can know, before the full release, if everything works fine. You can assume that every feature not included in the EA is currently unfinished.
 
Do you guys think that weapon crafting is just picking and putting items together and you get a new weapon? Weapon parts are going to be collectibles where you find parts among loot and when you got all the parts you need, you bring it to a blacksmith to put together a weapon. We don't know if they are "templates" that we find or individual parts. Lords will also have custom weapons that are passed down in generations if they aren't stolen. Custom weapons will most likely have sentimental values that fit in with the barter system. Maybe you can even deconstruct weapons for parts... Just imagine all the things we don't know about custom weapons.Not only is it an unimportant feature in the grand scale of things, but it's also probably really complicated as well.

I couldn't care less that it's not in EA where our save files are going to routinely be destroyed anyway.
 
There would be literally no point in that, EA is here for us to act as testers to see if every mechanic works well. It's in their interest to add as much as possible in the EA so that they can know, before the full release, if everything works fine. You can assume that every feature not included in the EA is currently unfinished.
They may add it later to EA. It’s not a core mechanic that needs attention from the get-go.
 
They said they wanted crafting to be more interactive. They are reworking it and adding some cool things I hope. EA will change over time and I am excited to be a part of the development process, rather than wait another 1 or 2 years for full release.
 
What I don't understand is the pure frustration some people show over there not being certain features. TW has made it clear that this isn't a finished product, but an effort to gain player input to polish the game up. You are not being forced to buy the game, and if you are dissapointed by the lack of such features than do not buy the game. It really is that simple.
 
Well guys I think the main point you all missing is, they say; ": Several planned single player features may be missing or incomplete. " So that doesn't mean whole crafting feature won't be ingame I believe. Also that craft may also being about building crafting buildings, such as smiths, granaries and etc. where we already had in Warband. I prefer that structures exists in EA rather than crafting a sword :grin: Also from my side, weird thing is they count ", and clan, " clan in missing or incomplete features but also in what is the current state they say; " manage their own clan; " which is interesting :grin:
 
It will take time to create a good crafting system. One where you could craft unique house weapons/armor for your family as well as for customized troops for your faction or the very least your own army would be worth waiting for.
 
Weapon crafting is currently being reworked. It will be reintroduced at some point during EA.
 
Weapon crafting is currently being reworked. It will be reintroduced at some point during EA.
Hi Callum, Multiplayer gaming magazine's channel made a video about EA, they have stated that marriage is one of the features that will not be included in EA. I checked Bannerlord's steam page to see if marriage is excluded, but couldn't see a such thing. Would you say that marriage and child system will be in the game in day-1 at EA, or would it be introduced later in EA/Full release?
 
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