10 years of development and crafting weapons is not in at launch ?

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Tukata

Recruit
What the hell ? They presented it in the 30 mn gameplay 3 years ago and it seemed totally fine, how the hell is this feature not ready for the EA ? Seems like the kind of feature that can be implemented in the game in a week. What have they been doing for 3 years since the 30 mn gameplay demo in which weapon crafting worked totally fine ?
 
What the hell ? They presented it in the 30 mn gameplay 3 years ago and it seemed totally fine, how the hell is this feature not ready for the EA ? Seems like the kind of feature that can be implemented in the game in a week. What have they been doing for 3 years since the 30 mn gameplay demo in which weapon crafting worked totally fine ?


I am not saying this is what happened but there are many scenarios where it is possible and this is one of them: They made a crafting system which suited their initial weapon models and structure. Then they started working on other parts of the game, game engine, inverse kinematics, shaders, modding tools etc. While doing this they also changed their approach to weapons, their models and structure. This meant their previous crafting system needed to change as well. They put crafting system changes into backlog but since it is low priority it was under other features, for example things like siege, combat, AI etc. So it took a long time for them to get back to crafting systems again.

Again, I am almost sure this isn't how it happened but things of this nature do happen in development. Ideally it shouldn't but life ain't ideal and none of us are perfect.
 
Hang on a second. where did you read that the crafting system wont be in EA? it was said some time ago that EA will have weapon crafting. and as far as i know there was no informations about what will be in the EA. only date and price
 
Hang on a second. where did you read that the crafting system wont be in EA? it was said some time ago that EA will have weapon crafting. and as far as i know there was no informations about what will be in the EA. only date and price

Crafting system, kingdom creation won't be in EA initially. They said they will be added later though.
 
Hang on a second. where did you read that the crafting system wont be in EA? it was said some time ago that EA will have weapon crafting. and as far as i know there was no informations about what will be in the EA. only date and price
Read the steam page for bannerlord, it have a lot of info about the EA, especially in the "Why Early Access?" section

Why Early Access?
“Early access is something that we are very familiar with: our first title, Mount & Blade, helped to pioneer this method of release back in 2005. By working alongside our community we were able to deliver a unique gaming experience that players still enjoy to this day. These past experiences have taught us that it is vital to bring players in to help us iron out any issues and refine the game by utilizing feedback to bring it to the level that both our community and we expect.

We are hoping to run a productive and efficient early access for M&B Bannerlord as well. However, due to the nature and scale of game that we have envisioned, there may be various problems or missing features and content during the course of early access. Here are a few aspects you may need to know:

Unique Maps for Towns, Castles and Village: Although we plan to create unique maps for every town and castle in the game, it is a rather arduous process to create that many well designed maps and as such, different locations may share the same map during early access.

Quest Content: A portion of planned quests may be missing entirely, and those in the game may be using placeholder maps, animations, etc.

Balancing: Various aspects of the game may be poorly balanced. Parts of the game may be too easy or too hard.

Voice overs: Since the game uses a lot of dynamic text and hundreds of NPCs, we are planning to record voice-overs for only a limited subset of the dialog (greetings, companion introductions and main quest). Some of these planned voice overs may be missing or using placeholder versions during EA.

Savegames: We will strive to keep savegame compatibility during EA, however it may be technically infeasible to provide 100% backward compatibility in savegames and you may occasionally have to start a new game after updating to a new version.

Bugs and glitches: Although we strive to create a stable game experience, the game will be actively developed during early access and hence there will be a greater chance of bugs and glitches creeping up. It will of course be a priority to fix these.

Localization: Our current plan is to localize the game into the following languages: French, Italian, German, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Spanish (Latin American) and Turkish. Other languages may be added later. During EA, localizations for these languages may be missing entirely or may be incomplete.

Multiplayer modes and features: The game currently supports several popular multiplayer modes, but we are planning to add more modes and features, possibly including ranked matchmaking.

Singleplayer Features: Several planned single player features may be missing or incomplete. These include but are not limited to: full game controller support, some skill and perk effects, crafting, some aspects of sieges, and clan, army and kingdom management.

Developing M&B Bannerlord has been, and continues to be a fabulous experience for us, and we are excited to be walking the final phase of this journey together with our players. Of course, you may prefer to wait a little bit longer and hold off until the final, finished product. In this case, please consider adding the game to your wishlist and you’ll receive an email when we release the full version.”

Approximately how long will this game be in Early Access?
“While we do not have a set date for a full release at this moment in time, we expect that the game will be in early access for around a year. Our focus is on ensuring that the game is fun and enjoyable rather than imposing a deadline that might have a negative impact on the final product.”

How is the full version planned to differ from the Early Access version?
“The early access version of the game contains a wealth of content that will keep players engaged for many hours. While the early access version is very much stable and playable, players can expect to run into some obscure bugs and other issues while playing that we intend to locate and fix before the full release.

The early access version will be reusing scenes for different towns, may lack some supporting features, may have a limited number of quests, voice-overs, etc. and may lack localizations for some languages.

Throughout the course of the early access period we intend to introduce the missing supporting features, such as, rebellions, kingdom creation and weapon crafting, while expanding and enhancing many of the existing features that are outlined below.”

What is the current state of the Early Access version?
“In terms of content, the early access version of the game contains all of the main staples of the Mount & Blade experience, with a host of content that is new to the series. Players can create their own character using the game’s character creation system; explore the continent of Calradia; gather their own warband of troops; command and fight alongside their troops in large scale battles using the game’s extensive command system and intuitive skill-based directional combat system; raid settlements; lay siege to and capture enemy towns and castles; trade items and goods using the game’s deep economy system; engage in politics and diplomacy; manage their own clan; upgrade and manage settlements; gather armies and wage war; and much, much more... all in a vast singleplayer sandbox setting where no two playthroughs are the same. The early access version also includes fully supported multiplayer game modes for players to test their combat skills and tactical prowess against players from all over the world.”

Will the game be priced differently during and after Early Access?
“There is no plan to change pricing after early access.”

How are you planning on involving the Community in your development process?
“We intend to use a range of different methods to gather player feedback and data throughout the early access period. These include engaging with users directly on our official forum and our Steam forum, requesting specific feedback through questionnaires, hosting and participating in multiplayer events alongside our community, and using analytics tools to gather data.”
 
Huh.... How and why did i missed that? did they updated the "why Early Access" page recently? im pretty certain that they said weapon crafting WILL be in the game... might be wrong....
 
Huh.... How and why did i missed that? did they updated the "why Early Access" page recently? im pretty certain that they said weapon crafting WILL be in the game... might be wrong....

Yep, you're wrong. The Steam page has been updated yesterday but we've known for months now that Weapon Crafting won't be in the EA, same as the "make your kingdom" feature, quests and copypasted towns.
 
Aliens: Colonial Marines seemed fine when they showed it off in 2012. I wouldn´t trust something being complete just because it´s been shown off in a (fairly) controlled environment. No one here knows the exact reason why it´s not in the game from the get-go so we´re just going to have to wait and see.
 
What? Quests are not in EA? So you cant make your kingdom, you cant craft weapons and there are also no quests? Literally pissing myself laughing right now if that's true regarding quests.
 
Come on people, Just look up the steam store all your answers are there:


Unique Maps for Towns, Castles and Village: Although we plan to create unique maps for every town and castle in the game, it is a rather arduous process to create that many well designed maps and as such, different locations may share the same map during early access.

Quest Content:
A portion of planned quests may be missing entirely, and those in the game may be using placeholder maps, animations, etc.

Balancing: Various aspects of the game may be poorly balanced. Parts of the game may be too easy or too hard.

Voice overs: Since the game uses a lot of dynamic text and hundreds of NPCs, we are planning to record voice-overs for only a limited subset of the dialog (greetings, companion introductions and main quest). Some of these planned voice overs may be missing or using placeholder versions during EA.

Savegames: We will strive to keep savegame compatibility during EA, however it may be technically infeasible to provide 100% backward compatibility in savegames and you may occasionally have to start a new game after updating to a new version.

Bugs and glitches: Although we strive to create a stable game experience, the game will be actively developed during early access and hence there will be a greater chance of bugs and glitches creeping up. It will of course be a priority to fix these.

Localization: Our current plan is to localize the game into the following languages: French, Italian, German, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Spanish (Latin American) and Turkish. Other languages may be added later. During EA, localizations for these languages may be missing entirely or may be incomplete.

Multiplayer modes and features: The game currently supports several popular multiplayer modes, but we are planning to add more modes and features, possibly including ranked matchmaking.

Singleplayer Features: Several planned single player features may be missing or incomplete. These include but are not limited to: full game controller support, some skill and perk effects, crafting, some aspects of sieges, and clan, army and kingdom management.
 
What? Quests are not in EA? So you cant make your kingdom, you cant craft weapons and there are also no quests? Literally pissing myself laughing right now if that's true regarding quests.
There will be quests but not every quests will be in at launch. Once again, since Talesworld has a politics of "zero communication", we have no idea how many quests will have and how many quests won't be in the EA. Does this concern only a few quests, like three or four, that still need development, or will EA lack 50% of the quests ? We have no idea.
 
So basically we are paying for an Alpha of the game lmfao, NOT early access. Nice one taleworlds, can't wait to kill peasants all day in the sandbox without having a kingdom and effectively conquer the map. what a joke
 
So basically we are paying for an Alpha of the game lmfao, NOT early access. Nice one taleworlds, can't wait to kill peasants all day in the sandbox without having a kingdom and effectively conquer the map. what a joke
No one is forcing you, as far as we know.
 
I saw swords (polearms, javelins also) in a allitems file, they were made out of 4 parts each I think you can create new weapons by playing on their code if you want. In those files. I saw that every weapon part, grips, pommels, guards etc. had specific faction, weapons of specific factions probably have those factions specific parts. Crafting system looks ready to me maybe the part where all weapons are randomly generated needs some balancing since there are a ton of possibilities and some might be completely useless they might need to stop those from generating, hope they put it in ea soon after its launch.

here is a piece from code it shows its pieces and their sizes:

<CraftedItem id="sturgia_bastard_sword"
name="Northern Bastard Sword"
crafting_template="OneHandedSword">
<Pieces>
<Piece id="sturgian_blade_2"
Type="Blade"
scale_factor="110" />
<Piece id="sturgian_guard_12"
Type="Guard"
scale_factor="110" />
<Piece id="sturgian_grip_25"
Type="Handle"
scale_factor="110" />
<Piece id="sturgian_pommel_10"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 115 Weight: 1.64 SwingSpeed: 84 ThrustSpeed: 95 -->
</CraftedItem>
 
So basically we are paying for an Alpha of the game lmfao, NOT early access. Nice one taleworlds, can't wait to kill peasants all day in the sandbox without having a kingdom and effectively conquer the map. what a joke
Just wait and see the reviews before you get it, it's not hard
 
So basically we are paying for an Alpha of the game lmfao, NOT early access. Nice one taleworlds, can't wait to kill peasants all day in the sandbox without having a kingdom and effectively conquer the map. what a joke
You can still take over a kingdom.
 
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