1 month after release 0 content change my mind

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TexZ

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hello first im big fan of this game but,

After this long develop time, after one month 0 + content. They are balancing an unfinished game i just dont understand. Game is currently unplayable cuz nothing for play just fight, siege, defend.
 
hello first im big fan of this game but,

After this long develop time, after one month 0 + content. They are balancing an unfinished game i just dont understand. Game is currently unplayable cuz nothing for play just fight, siege, defend.
hahaha
Why would anyone change your mind about a fact? It is what it is, but I wouldn't call it unplayable, that's not true at all... The game's just boring atm.
 
i think they will not add much new content so they prioritize fixing. Otherwise they would need to fix again after new content

with all the money they got from sold copies they can hire so many people to create content, fix bugs and work on optimization but i doubt they will do that
 
i think they will not add much new content so they prioritize fixing. Otherwise they would need to fix again after new content

with all the money they got from sold copies they can hire so many people to create content, fix bugs and work on optimization but i doubt they will do that
I doubt they'll finish the game in less than 2 years tbh, but that's because I think of TW as a Developer in slow-motion. Think of it as a Dramatic Effect
 
I doubt they'll finish the game in less than 2 years tbh, but that's because I think of TW as a Developer in slow-motion. Think of it as a Dramatic Effect
warband is a classic in spite of all bugs and weird characters and graphics

this one could have been a masterpiece but i think it will be a flop
becuase they look like working hard but after every fix they manage to break something else. They will either do so much change and make the game less ambitious or it will take so much time (like 2 years as you said) to have a stable, playable version
 
warband is a classic in spite of all bugs and weird characters and graphics

this one could have been a masterpiece but i think it will be a flop
becuase they look like working hard but after every fix they manage to break something else. They will either do so much change and make the game less ambitious or it will take so much time (like 2 years as you said) to have a stable, playable version
Nah, this thing about fixing one thing and breaking another is normal under game development, nothing different there... If that was in fact a sign that you need to make the project less ambitious, Bugthesda would have never been able to create Morrowind, imagine Skyrim haha

Large games, open world, are always flawed in some areas, but in the end I think TW will come out better than Bethesda, it'll just take time... Imo their biggest sin is not having deadlines, which's what has likely been dragging this development for so long.
 
While the very core of the game is playable there is a lot of problems with how their game systems work in the long run especially when it comes to how the factions function in war, trade and value start to unravel as well after a long period. Not to forget that running your own kingdom is not currently a player experience I see them happy with. I can see why they would want to get that aspect which is the foundation of decent long term play up to speed before adding more.
 
i think first content->fixing->balancing. When i read this "Mounted Warrior Armor Increased 8 > 16 " i lost my fate in humanity
 
I have played 200 hours so far, and I still think the game is fun, even though the AI get more and more dumb it seems. ?
 
I loved Warband, I love Bannerlord. I think it is a good foundation.
However, judging from the first month, I am having concerns.

As OP mentioned, only balancing and fixes, no new content. (granted, fixes to ensure the game can actually run and does not crash every 10 minutes are important and should be a priority).
My problem is the complete lack of a roadmap. There are no dev blogs showing us what they are working on and what they are struggling with. The strong focus on rather small balance issues, such as armor values or caravan income leaves a bitter taste in my mouth. How long is EA?
Because why on earth would you try to balance these issues in detail, if you have more content on the roadmap that will have in impact on the whole game and might render all your work useless? Furthermore those things will never be perfect. Someone could sink months into tweaking the economy to work nicely, only for a random player to discover a new exploit.

I am worried that the EA is basically the complete game. All new features I know of is diplomacy, the tabs for which we can already see. Everything else so far is focused on the existing game. The logic I cannot grasp: If there is more radically new content planned, why so much love for balance? New content will break that balance? Wouldn't it make more sense to bring the game on a more mature level regarding features and content, and then get started with nitty gritty balancing?

I hope I am wrong, but seeing as things are going I am beginning to see the risk that the devs see Bannerlord as a nearly complete game and when diplomacy was added and maybe one more feature, EA will suddenly be over.

In short: I am currently seeing the glass half empty.
 
I loved Warband, I love Bannerlord. I think it is a good foundation.
However, judging from the first month, I am having concerns.

As OP mentioned, only balancing and fixes, no new content. (granted, fixes to ensure the game can actually run and does not crash every 10 minutes are important and should be a priority).
My problem is the complete lack of a roadmap. There are no dev blogs showing us what they are working on and what they are struggling with. The strong focus on rather small balance issues, such as armor values or caravan income leaves a bitter taste in my mouth. How long is EA?
Because why on earth would you try to balance these issues in detail, if you have more content on the roadmap that will have in impact on the whole game and might render all your work useless? Furthermore those things will never be perfect. Someone could sink months into tweaking the economy to work nicely, only for a random player to discover a new exploit.

I am worried that the EA is basically the complete game. All new features I know of is diplomacy, the tabs for which we can already see. Everything else so far is focused on the existing game. The logic I cannot grasp: If there is more radically new content planned, why so much love for balance? New content will break that balance? Wouldn't it make more sense to bring the game on a more mature level regarding features and content, and then get started with nitty gritty balancing?

I hope I am wrong, but seeing as things are going I am beginning to see the risk that the devs see Bannerlord as a nearly complete game and when diplomacy was added and maybe one more feature, EA will suddenly be over.

In short: I am currently seeing the glass half empty.

Much truth.....but i think nearly empty
 
We all want the game to succeed, and I think threads that voice concerns are reasonable.

Currently the game is getting more grindy with every patch, and there isn’t enough content to reward that grind. Not to mention all the mechanisms that don’t work yet. All imo of course.

I hope to see some progress towards:
1. Implemented perks
2. Children with stats
3. Save state working (formations, trade xp)
4. Relations gain with your allies
5. Diplomacy and more loyal vassals

I think the current balancing is affected by complaints from people who can’t stop themselves from using exploits, and some idea about how it should be hard. Which is fine when the game gets more polished.
 
Would you build a house and furnish it, before the foundation is finished? The base mechanics and features have to work before new content is added. If they would just add feature after feature, without making sure that they work properly, the problems would add up too and intertwine, so eventually the whole game would be broken. There is a reason why they do it like this. I rather have a functioning game with little features, than a giant game, with edless features that dont work at all. They will add the features eventually anyways, but this game needs time.

And by the way, they can easily decrease/increase some armor values, but bigger problems take time, thats why you see so many "minor" fixes.
 
I would say little balacing work only takes one coder fixing a few lines, so they are doing that so people can enjoy it in the current state without losing interest by coming across an exploit or finding things too grindy, crashes, etc.
It is necessary work since they did pull the EA trigger, without excess amount of resources wasted.
In terms of unimplemented/broken features, they really need to be putting them out on a monthly/weekly schedule if they want this to be a good EA. I'm guessing they are staying safe by not disclosing a roadmap/dev timeline and not potentially breaking promises. Is it a better route to take in the end? Hard to say but maybe not.
 
I mean they originally said that EA would be about a year - let's face it Taleworlds are slow and it will probably take longer - however, assuming that time-frame, we are still only 1/12th of the way through. I can think of a lot of developers that release new content in chunks rather than trickling it out so I don't think it's crazy that we don't have new content yet. And there may be content that is pretty far along but just not quite ready. Again, Taleworlds are slow so I'm going to manage my expectations, but we're still a lot nearer the beginning of EA than the end, even though it's frustrating to wait for features to be fleshed out.
 
well tbf no early access title i was involved with released a major content update in the first 3 months. its normal to focus on stability, crashes and bugs first. its not an indication at all for things to come. in fact, a lot of early access titles do very little on the side of content until final releae, though i hope tw will manage it differently, if not only for the price they charged for early access. don't get me wrong, i think the game is pretty much bare bones at the moment and i havnt played in two weeks since I kinda see no point to experience the content there is anymore but that doesnt mean I've given up hope in any way or form. Let's see where it will go in the next 6 month or so.

And on top of that, dont forget about the health crisis. while lots can be done from home especially in software development i could imagine that especially communication inbetween teams is a bit more challenging at the moment. not an attempt to excuse everything, but its a bit early for all doom and gloom right now in my opinion
 
Just release the developer tools already and let the big name modders do their total conversion mods like Prophecy of Pendor and call it done. That's what I'm waiting for the most anyway. I'm sure I'm not alone in that case.

Mods will be the meat and potatoes of this game anyway. Might as well release the developer tools sooner rather than later.
 
Agreed. Developer tools should be top priority.
That way, the developers can hunt down and implement the best mods in the game. Makes their job easier and gives us more content, faster.

Either way, bannerlord is ATM very dissapointing.
 
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