It was perfectly clear what I meant, especially when I quoted the second post verbatim. Any confusion is yours alone -- or just arguing over semantics, that's fine too.
I was replying to what you said. If you want people to respond to what you mean, then say what you mean.
Here
https://forums.taleworlds.com/index...bannerlord-for-you.455154/page-4#post-9839813 you wrote a long post distinguishing "gameplay" as "the actual tactical/mechanical aspects of the game". When I used your own definition, you then start having a go at me for arguing semantics.
And then in your same post, you follow it up with this:
Which you know I'm going to respond to with what I've already told you, that gameplay -
in your definition, "tactical/mechanical" - is not the only thing that can improve the game. So why are you saying that again? Are you trying to make me say the same thing I said before, so you can then accuse me of semantics again? Someone suggested to me that you just try and troll your way out of admitting you're wrong, I'm beginning to believe it. Either that or you enjoy arguing.
But sure, let us entirely skip the semantic argument
you started if you really mean that. It's irrelevant if it's "not tactical/mechanical" because it has benefits for the experience of Bannerlord. So now you can stop wasting our time with that line of argument which I've now shown is irrelevant multiple times. Feasts have benefits to the experience, end of story.
2. Not worth doing by time you're lategame, since -- shocker here, I know -- relations don't matter that much.
4: It won't add variety to the constant lategame loop because -- as you said yourself -- it is a peacetime activity and the player faction is rarely at peace in the late game. When they are at peace, time tends to get taken up by preparing for the next war, because the few ways you can meaningfully manage your kingdom all require the player's personal attendance.
Suggestions are made on the assumption that Taleworlds will fix the very basic glaring issues with the game, issues which I know you have seen me constantly harassing Taleworlds to fix. Search "relation" or "peace" in my post history. I am not suggesting features be slapped into an otherwise broken game in a way that they are useless.
In addition, since relation's role in Warband has been split into relation and influence in Bannerlord, hosting a feast in Bannerlord could give Influence as well as relation.
And if they did, you get as much as you ever need just by incidentally supporting them in a vote
But the thing is any amount of relations in the current state of the game is "as much as you ever need" because "they don't matter much", as you just said! If that was fixed, the player would be jumping at opportunities to gain relation if it didn't cost them campaign time. Votes are a good source of relation, but they don't exactly get you to 100 with every clan overnight. Also, see above about Influence.
3. You think the people who actually play this game haven't seen those keep scenes 50,000 times already?
I think in the many hours of an average playthrough, most of us will see keep interiors approximately five or so times, because there's no reason to go there except for the kingdom creation conversation and the uncommonly triggered keep battle. I think nobody who plays this game vanilla has seen a keep scene that isn't a depressing ghost town, as opposed to the lively party that could be happening with animated lords and ladies and dancers and musicians.
For someone complaining about me not reading your posts, you definitely aren't reading mine because I responded straight to the OP. And post-faced my own suggestions with:
I do read your posts. Do you read mine?
Well then if you read what the OP said (this thread is for WB features),
why the **** did you accuse me of going against the purpose of the thread? How do you actually explain that? That's why I'm asking if you read my posts. Or if you just enjoy arguing. It really seems like it.
Maybe we should just end it here. I don't see this going anywhere productive.