#1 Feature that would substantially improve Bannerlord for you?

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More like some other reasonably meaningful goals than just to conquer the world.
That's kind-of what I meant.

Being able to "rule" the world without conquering it. Manipulate events through a criminal empire, or dominance of trade, or control of food supplies, through your diplomatic contacts, or just your sheer weight of financial power.

They could at least start off by giving us some management options when we take control of a workshop or caravan or a criminal enterprise - let alone when we control a fief or a kingdom. Something meaningful we can actually do with it - and a reason to want to do it in the first place.
 
I want duels. Not civil and personal kind of duels. I'm talking about calling out the enemy general and challenging them to a duel to kill them early ala Romance of the Three Kingdoms. If there are many lords I'll challenge them one by one or three on one. I'll strike terror through the enemy ranks like good old Lube Bu.
 
Overhaul and expanding of marriage and tournament system.

Some details:
Tourneys should have different tiers and the player, depending on his clan rank and available influence, should be able to organize his own tourney.

Example of tourney tiers:

• village brawl (fight against village people),
• bar fight (fight against townsfolk),
• militia competition (fight against recruits)
• town tournament (fight against garrison units, 2 days long)
• royal tourney (fight against noble knights, 3 days long)

Each tournament also has a chance to trigger certain events, like raising or losing relation with someone, chance for a romance or friendship (new status), random mission offer, vassalage offer when independent, interaction with criminals during the night, engaging in romance or impress the opposite gender, asking for the hand of a daughter/son, going on a party at night or after the tourney...

There should be tournament exclusive items. Like very fancy armour. Maybe a complete Armorset, when you win royal tourneys at every faction.


or

Building your own castle or camp, anywhere on the map if certain conditions are met.
 
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They should create some kingdom position to handle this, maybe set a default priority build for all fiefs going from priority 1 to 6; or which default setting.
I'd love something like that - the priority of construction is pretty haphazard - even if it was presets to prioritize Security, Prosperity, Hearths, or Loyalty - I can almost guarantee that my AI Lords will neglect fiefs and lead to rebellions in late game.
 
Deeper, more interactive army management. Bannerlord should look more into the running and maintenance of an army rather than trying to be Crusader Kings lite or whatever with this dynasty system. We should have things like making camps, scout forces, random events that can affect morale, that sort of thing. More deserter parties too. Adds something more interesting to fight on the map than bandits after wars.

Oh and bring back weekly wages. There is a lot more immersion and fun to fretting over whether you can pay your boys in time, or if you should just use them and lose them before the week is up.

There is nothing on the roadmap or from Warband that would dramatically improve Bannerlord for me.

It retains WB's **** lategame and TW's put nothing towards making it any more fun than grinding through sieges in WB.

edit: the game would be unironically improved by making it much shorter, so it would scale better for people who are just using it as medieval battle simulator, rather than forcing you to fight like hundred huge field battles and two hundred sieges to complete a playthrough.
Would you say fewer, but far more decisive field battles would help? Like defeating one force would set them back severely and result in great strides towards taking over an area?
 
Hello all,

I've recently gotten into Bannerlord again with the release of the game, and I'm looking into the still missing and yet to be implemented features. But I also wanted to ask the opinion of some of you who have admittedly much more experience with the game than I do. Excluding mods, I was wondering what's a feature that is upcoming on the roadmap or missing from Warband that would dramatically improve Bannerlord as a vanilla Sandbox or uh Campaign experience?
For me?

I think it would have to be a more robust trait system. Not more traits mind you, just way more gameplay impact. With it's current implementation it's kind of a waste to have in game. Only like 1 or 2 traits cause NPCs to actually object and it's pretty trivial. You should have to really consider who your Companions are going to be, rather than simply recruiting whoever has "good stats". If you're playing some noble gallant knight type, having some murderous thug in your party should cause issues. If a "kind" companion doesn't like it when you raid, a "mean" companion shouldn't like it when you give villagers grain for free.

Yeah it's pretty arbitrary, but it would add some kind of depth to game. Where it could have real dramatic effect is with Lords. i.e. maybe it's not such a great idea to recruit a "dishonest" Lord since they'll hop to another Kingdom first chance they get or start a rebellion (well not really a feature as is).

We see some hints of the potential of traits (like when you take a Town/Castle and you show Mercy/Loot/Devastate) but by itself it's rather insignificant.

My runner ups would be...
  • Diplomacy: Just let us have truce periods, alliances, and some actual negotiation for peace. Also better reasons for starting wars in the first place "casus belli" as they say.
  • Less Talking: Since TW seems entirely unmotived to do anything with most dialogue in this game, I think most current interactions should be menu based. i.e. no more talking to stupid little bandit parties, just let me attack them and be done with it. Same with Lords too really. Don't need to have a "parley" when you outnumber the enemy 5 to 1. Again if player wants to demand surrender, that's something the player should initiate. Just so many pointless conversations in this game that waste player time. Collectively I bet millions of hours have been wasted by players talking to bandits, when 95% of the time there's no reason to.
  • Army/Kingdom Management: Being a sovereign feels pretty pointless. Basically all you do is stop vassals from voting on stupid wars. Being able to give armies targets, having lobbying for policies, you know basically anything that would add meaningful gameplay to the campaign map ya know? Just imagine if there was some kind of intrigue in the game; i.e. certain Lords in a Kingdom would loosely ally together or at least support each. Again anything that adds depth to the pointless campaign map.
  • Training: Needs to be ways to level up troops outside of combat. Like maybe when waiting on the map you can train troops, get your recruits ready for the next war. Also I'd include skills too. Need to have books or something that let you passively level up skills. Real annoying all these Lords have 100-200 level skills, but you'll be lucky to get a clan member to 100 in just one skill.

There is nothing on the roadmap or from Warband that would dramatically improve Bannerlord for me.

It retains WB's **** lategame and TW's put nothing towards making it any more fun than grinding through sieges in WB.

edit: the game would be unironically improved by making it much shorter, so it would scale better for people who are just using it as medieval battle simulator, rather than forcing you to fight like hundred huge field battles and two hundred sieges to complete a playthrough.

You speak the truth. Most of the reason 20,000 people are playing this game regularly isn't because it's that great; it's because if you only got an hour or maybe a few hours on the weekend it's going to take FOREVER to do anything in this game. I bet a good 30-40% of active players are still trying to build their first kingdom from whenever they started in Early Access. Though I'm sure the rest have their game modded to kingdom come.

Honestly the map is too big. I've played Bannerlord for over 1000 hours and I still don't know where half the castles are. **** me if I remember villages at all. Even towns I have to check, cause I remember the Kingdom, but the position?

I really think Warband scale map would be better. Like 3-4 Towns per Kingdom, maybe 6 or so castles. Then you know owning a fief feels a lot more important. Also seems like a downgrade from Warbard you can't be the fief lord of a village. Wouldn't that be interesting if you could manage a village, but were still subservient to the Castle/Town Lord and had to pay taxes/levies? Basically there would be levels of lordship, like there actually were in a feudal society.


But yes the real kicker is the repetitive battles in the end. Makes every campaign an eventual slog unless you're really power gaming things.
 
* Feasts - made the game world more immersive, made it easier to find people, added roleplaying options and something to do in peacetime.
I'm gonna be honest, I never understood this Forum's fascination with feasts. Yeah, they'll be a good feature and add some much needed peacetime content to the game, but it isn't going to really be game changing.
 
Hello all,

I've recently gotten into Bannerlord again with the release of the game, and I'm looking into the still missing and yet to be implemented features. But I also wanted to ask the opinion of some of you who have admittedly much more experience with the game than I do. Excluding mods, I was wondering what's a feature that is upcoming on the roadmap or missing from Warband that would dramatically improve Bannerlord as a vanilla Sandbox or uh Campaign experience?
a new game
 
Gee, that's a hard one. Just one feature? Hmm. I suppose I would have a lot more fun in Bannerlord if it had more side things to do (that worked and aren't poorly made!), such as reasons to talk to NPCs, things I can do with them etc. I think that would make it a lot better in my opinion.
 
Gee, that's a hard one. Just one feature? Hmm. I suppose I would have a lot more fun in Bannerlord if it had more side things to do (that worked and aren't poorly made!), such as reasons to talk to NPCs, things I can do with them etc. I think that would make it a lot better in my opinion.
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Would you say fewer, but far more decisive field battles would help? Like defeating one force would set them back severely and result in great strides towards taking over an area?
Yes, it definitely would. Then they'd be able to slow down the cyclic rate and duration of battles without leaving the player with nothing to do in the meantime. Then you could turn the game towards:
Deeper, more interactive army management. Bannerlord should look more into the running and maintenance of an army rather than trying to be Crusader Kings lite or whatever with this dynasty system. We should have things like making camps, scout forces, random events that can affect morale, that sort of thing. More deserter parties too. Adds something more interesting to fight on the map than bandits after wars.
...this.
 
I'm gonna be honest, I never understood this Forum's fascination with feasts. Yeah, they'll be a good feature and add some much needed peacetime content to the game, but it isn't going to really be game changing.
No individual Warband feature was massively game changing. It's the fact that there's like 10 of them that are missing that is game changing.

Many normal-sized things can make a larger whole.

Many small improvements to quality of life, gameplay variety, or immersion missing in Bannerlord adds up to a noticeable lack of variety and immersion + regular frustration.
 
No individual Warband feature was massively game changing. It's the fact that there's like 10 of them that are missing that is game changing.
Maybe not Warband specifically, but M&B's scale in tactical battles and depiction of mounted combat was definitely game changing. Warband itself had MP to hang on its hat on, including both of the previous, back when the options for a melee slasher were pretty limited. I think only the Age of Chivalry mod for HL2 pre-dates Warband.

Those were pretty big things, back in the day. Arguably still are, given how many games try to copy the formula and still faceplant.
 
Yes, it definitely would. Then they'd be able to slow down the cyclic rate and duration of battles without leaving the player with nothing to do in the meantime. Then you could turn the game towards:

...this.
I feel a stirring need to suck Viking Conquest off, but dammit they actually all sorts of interesting stuff going on in terms of army management. From hideouts to outright camp follower management, they actually had interesting things to do with an army.

I don't know why TW didn't think to include such features.
 
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