I finished my playthrough and just want to say some things about the current game and some issues.
Banners. Banners are cool and you can find some effect up to 20%. Not sure if every effect has a 20% version, but it is more useful then initially they appeared. One thing that lowers thier usefulness though is the difficulty of changing a Clan Party leaders gear, including their Banner. I've already posted a suggestion on this, but being able to access their gear without bringing them into you personal party would do a lot for the Banner system, allowing you to freely change effects for siege/field and such.
Wanderers. There's more types of wanderers but getting your hands on the good ones is still a low chance. They also seem to barely move form town to town and I never once saw more then 1 in the same town. This becomes an issue once you make a faction because if there's no wanderers in the towns you happen to at.... you're not getting any because there is ALWAYS something more important to do then spend days going to tim-buck-2 to look for a wanderer. IMO since only the player can interact with wanderers, you should always move some of them to a town when the player enters. In case you're wondering why I care at all we go to the next issue....
Vassal-Hassle. Vassals still vote for dum things all the time, just like any AI clan. "The Game" decides who goes on ballets, not the ruler/player. The workarounds are 1 just let them have peace ( save influence) and just start a war by attacking a lord in the field (no influence lost as ruler). 2 Us EVERY fief you own to raise a new clan ASAP so you can be on the ballot for the next fief. The problem of course is because of the bad placement of wanderers, sometimes you can't find any and become back-logged, unable to be on the ballot and FORCED to give a fief to some bum who can barely take care of his 1 fief. It should be a red flag when the best way to use a game's systems is to do all you can to avoid using a game's systems.
Siege Circus. They don't put up the ladders, they go up only one ladder, they get stuck in a ball some how at the ladders and can't be moved other then retreating (yes a new order makes them go back to the ladder ball) they ignore the ladder you just made them put up and run to the ladders on the other side of the map. Some guys spawn in walls or fall into them, making you have to retreat the siege to finish it. Every siege has this unnecessary long time of watching a few enemies slowly run to the rout zone. Come on TW, they're routing let us end the siege.
Cavalry is better. It is, it kills more things and getting a large pack of 100-200 t4-6 was very useful in this campaign. Although it doesn't die as much (presumable because it's killing the enemies close to it) it still needs some more armor for the highest tiers IMO and there's always room for better combat. Unfortunately you will still see a t6 Cav killed by recruit sometimes because it rammed it's knee into a recruit's farming stick at full speed. This needs to be changed, you don't explode form getting hit "kind of harder" by a stick.
There's more but I forget for now.
Edit 1:
Nobody Dies! In the entire campaign I had I think 1 clan member, 1 wanderer and maybe 2 enemies die in battle with me. Many of these battles and sieges would end with a full pack of KO'd clan mates and a dozen Ko'd lords too. Now, I'm glad Aseos died so I could replace him, but if only 2 AI lords are goin to die in TAKING THE ENTIRE MAP what's the point of even having death? It can not possibly be expected to have any impact on the game whatsoever at such low chances, other then possibly annoying the player.
Defeated Clans Still Raid Forever Nothing new here, but I though this was something being worked on? What gets me is this: Even when I own 90%+ of the map these little pests will trick my vassals into making peace, then refill all their parties with MY TROOPS then just attack again, over and over. Just delete their bank when they lose the last fief. Where the **** is that bank when they have no fief? I want to see them camped by looters every time they spawn, I want them to suffer after they're defeated not be forced into giving them socialist handouts forever!
Banners. Banners are cool and you can find some effect up to 20%. Not sure if every effect has a 20% version, but it is more useful then initially they appeared. One thing that lowers thier usefulness though is the difficulty of changing a Clan Party leaders gear, including their Banner. I've already posted a suggestion on this, but being able to access their gear without bringing them into you personal party would do a lot for the Banner system, allowing you to freely change effects for siege/field and such.
Wanderers. There's more types of wanderers but getting your hands on the good ones is still a low chance. They also seem to barely move form town to town and I never once saw more then 1 in the same town. This becomes an issue once you make a faction because if there's no wanderers in the towns you happen to at.... you're not getting any because there is ALWAYS something more important to do then spend days going to tim-buck-2 to look for a wanderer. IMO since only the player can interact with wanderers, you should always move some of them to a town when the player enters. In case you're wondering why I care at all we go to the next issue....
Vassal-Hassle. Vassals still vote for dum things all the time, just like any AI clan. "The Game" decides who goes on ballets, not the ruler/player. The workarounds are 1 just let them have peace ( save influence) and just start a war by attacking a lord in the field (no influence lost as ruler). 2 Us EVERY fief you own to raise a new clan ASAP so you can be on the ballot for the next fief. The problem of course is because of the bad placement of wanderers, sometimes you can't find any and become back-logged, unable to be on the ballot and FORCED to give a fief to some bum who can barely take care of his 1 fief. It should be a red flag when the best way to use a game's systems is to do all you can to avoid using a game's systems.
Siege Circus. They don't put up the ladders, they go up only one ladder, they get stuck in a ball some how at the ladders and can't be moved other then retreating (yes a new order makes them go back to the ladder ball) they ignore the ladder you just made them put up and run to the ladders on the other side of the map. Some guys spawn in walls or fall into them, making you have to retreat the siege to finish it. Every siege has this unnecessary long time of watching a few enemies slowly run to the rout zone. Come on TW, they're routing let us end the siege.
Cavalry is better. It is, it kills more things and getting a large pack of 100-200 t4-6 was very useful in this campaign. Although it doesn't die as much (presumable because it's killing the enemies close to it) it still needs some more armor for the highest tiers IMO and there's always room for better combat. Unfortunately you will still see a t6 Cav killed by recruit sometimes because it rammed it's knee into a recruit's farming stick at full speed. This needs to be changed, you don't explode form getting hit "kind of harder" by a stick.
There's more but I forget for now.
Edit 1:
Nobody Dies! In the entire campaign I had I think 1 clan member, 1 wanderer and maybe 2 enemies die in battle with me. Many of these battles and sieges would end with a full pack of KO'd clan mates and a dozen Ko'd lords too. Now, I'm glad Aseos died so I could replace him, but if only 2 AI lords are goin to die in TAKING THE ENTIRE MAP what's the point of even having death? It can not possibly be expected to have any impact on the game whatsoever at such low chances, other then possibly annoying the player.
Defeated Clans Still Raid Forever Nothing new here, but I though this was something being worked on? What gets me is this: Even when I own 90%+ of the map these little pests will trick my vassals into making peace, then refill all their parties with MY TROOPS then just attack again, over and over. Just delete their bank when they lose the last fief. Where the **** is that bank when they have no fief? I want to see them camped by looters every time they spawn, I want them to suffer after they're defeated not be forced into giving them socialist handouts forever!
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