Bugs
- Character world map portraits either have glowing red eyes or their eyes are closed
- Clan parties told to disband do not immediately do so, and may continue onwards for some time.
- Spouses do not have access to trainer skill reallocation.
- Army members do not purchase food while in army, this leads to starvation quickly.
- Heroes do not use random broker and only store prisoners in settlements.
- AI NPCs do not offload Noble prisoners into towns or castles.
Quick Suggestions
Prisoners
- Prioritize offloading noble prisoners into castles or towns for AI.
- Prisoner limit should not affect storing nobles.
- NPCs should prioritize using ransom broker for prisoner troops as opposed to storing in settlement.
- Normal prisoners should be consumed daily by at least 10%, providing income and production for settlement.
Influence
- Influence needs a hard cap, most clans have several thousand and nothing to spend it on.
I suggest having a limit based on Clan tier of around 200 influence per Clan tier.
- Double the cost of voting for policies or decisions.
- Implement incremental cost of influence for inviting parties to armies.
I suggest 10% base cost increase per member.
- Provide option to use influence on settlements, increasing loyalty temporarily or to host a tournament.
Tournaments
- Ongoing tournaments/Completed tournaments should provide loyalty bonuses to settlement.
- Nobles not deployed should travel to settlements within factions hosting tournaments.
- If not at War, Clan parties should travel to tournament locations and rest there.
Mercenaries
- Once the player or Mercenary factions are hired by a kingdom, they should serve for at least 20 days
without leaving kingdom.
- Once the player kingdom Mercenary contract expires, provide a textbox asking the player if
they wish to renew it or not.
Trade
- Owning profitable caravans or workshops should provide Trade SP to the player
- Companions assigned to caravans should receive Trade SP for being in a caravan.
Policies
- Policies should have a cultural modifier attached to them that determines favorability with NPCs.
Currently all policies have the same level of appeal within all kingdoms.
Clan Parties
- Provide an option in clan parties on whether they will join armies or not.
As they are free influence cost, as soon as they are made they will get absorbed into NPC armies.
- Character world map portraits either have glowing red eyes or their eyes are closed
- Clan parties told to disband do not immediately do so, and may continue onwards for some time.
- Spouses do not have access to trainer skill reallocation.
- Army members do not purchase food while in army, this leads to starvation quickly.
- Heroes do not use random broker and only store prisoners in settlements.
- AI NPCs do not offload Noble prisoners into towns or castles.
Quick Suggestions
Prisoners
- Prioritize offloading noble prisoners into castles or towns for AI.
- Prisoner limit should not affect storing nobles.
- NPCs should prioritize using ransom broker for prisoner troops as opposed to storing in settlement.
- Normal prisoners should be consumed daily by at least 10%, providing income and production for settlement.
Influence
- Influence needs a hard cap, most clans have several thousand and nothing to spend it on.
I suggest having a limit based on Clan tier of around 200 influence per Clan tier.
- Double the cost of voting for policies or decisions.
- Implement incremental cost of influence for inviting parties to armies.
I suggest 10% base cost increase per member.
- Provide option to use influence on settlements, increasing loyalty temporarily or to host a tournament.
Tournaments
- Ongoing tournaments/Completed tournaments should provide loyalty bonuses to settlement.
- Nobles not deployed should travel to settlements within factions hosting tournaments.
- If not at War, Clan parties should travel to tournament locations and rest there.
Mercenaries
- Once the player or Mercenary factions are hired by a kingdom, they should serve for at least 20 days
without leaving kingdom.
- Once the player kingdom Mercenary contract expires, provide a textbox asking the player if
they wish to renew it or not.
Trade
- Owning profitable caravans or workshops should provide Trade SP to the player
- Companions assigned to caravans should receive Trade SP for being in a caravan.
Policies
- Policies should have a cultural modifier attached to them that determines favorability with NPCs.
Currently all policies have the same level of appeal within all kingdoms.
Clan Parties
- Provide an option in clan parties on whether they will join armies or not.
As they are free influence cost, as soon as they are made they will get absorbed into NPC armies.