Prior to 1.8.0, saving a campaign map from the scene editor with the name Main_map resulted in a loss of all of the material maps for each paint layer such that only the default layer was visible in game. With 1.8.0 reloading a saved game retains all the layer detail - only the flora layers fail to display in the editor until you add paint for one of the flora layers after which all the flora layers appear.
Encouraged by this I entered the game as Main_map (rather than Modded_main_map using Aurelian's MapFix) however with 1.8.0 my main_map_physics_heightmap no longer works even though I can see it overriding Calradia's texture in the resource browser (it operated in previous versions for Main_map loads).
Screenshots of player character travelling underground:
River script also fails to generate rivers in my Main_map version in both the editor and game while they work fine in my modded_main_map version.
Editor screenshot of modded_main_map with river script generated rivers:
Editor screenshot of exactly the same scene saved as Main_map and reloaded where river script will not generate rivers:
The second screenshot only shows the riverbed's normals and gloss specular.
Encouraged by this I entered the game as Main_map (rather than Modded_main_map using Aurelian's MapFix) however with 1.8.0 my main_map_physics_heightmap no longer works even though I can see it overriding Calradia's texture in the resource browser (it operated in previous versions for Main_map loads).
Screenshots of player character travelling underground:
Editor screenshot of modded_main_map with river script generated rivers:
Editor screenshot of exactly the same scene saved as Main_map and reloaded where river script will not generate rivers:
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