Resolved [1.8.0]Crash on Campaign map

正在查看此主题的用户

版本号
e1.8.0
分支
Beta
使用过模组或未使用过模组
是的,但我移除了模组。
转储标识符(可选)
2022-07-22_16.54.28_ef5761d8eb507628df81858ed9e4fdf6

Manpapper

Recruit
Summary: The game crash on campaign map, last crash report 2022-07-22_16.54.28_ef5761d8eb507628df81858ed9e4fdf6
How to Reproduce: Wait less than a day after loading the save
Have you used cheats and if so which: none
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: Windows 10
GPU: RTX 3080 Ti
GPU Driver Version: 516.59
CPU: i7-9700K
RAM: 32GB
Motherboard:
Storage Device (HDD/SSD):
 
ButterLib catch this error :

at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at TaleWorlds.CampaignSystem.Party.PartyComponents.CaravanPartyComponent.InitializeCaravanOnCreation(MobileParty mobileParty, Hero caravanLeader, ItemRoster caravanItems, Int32 troopToBeGiven, Boolean isElite) at TaleWorlds.CampaignSystem.Party.PartyComponents.CaravanPartyComponent.<>c__DisplayClass29_0.<CreateCaravanParty>b__0(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.Party.MobileParty.CreateParty(String stringId, PartyComponent component, OnPartyComponentCreatedDelegate delegateFunction)
at TaleWorlds.CampaignSystem.Party.PartyComponents.CaravanPartyComponent.CreateCaravanParty(Hero caravanOwner, Settlement spawnSettlement, Boolean isInitialSpawn, Hero caravanLeader, ItemRoster caravanItems, Int32 troopToBeGiven, Boolean isElite)
at TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior.SpawnCaravan(Hero hero, Boolean initialSpawn)
at TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
 
Hey, it seems that you just disabled the mods. I can still see them in the crash logs you have sent. Please try to reproduce the issue on a new campaign after manually removing all the mod files and verifying the integrity of the game files.
 
Hey, i am glad the problem is solved. Please let us know if you encounter any other issues.
 
后退
顶部 底部