Resolved [1.8.0 BETA] Foot troops don't consider melee weapon range in combat

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版本号
1.8.0
分支
Beta
使用过模组或未使用过模组
不,我没有添加过任何模组。

czarny

Veteran
Summary:
Foot troops with long weapons, for example polearms, don't use effective range of their weapon. They run point blank and then attack dealing highly reduced damage.
I think it's same AI issue with cavalry reported here https://forums.taleworlds.com/index.php?threads/cavalry-ai-downgraded-in-1-8-0.452380/

How to Reproduce:
1. Go for vlandian tournament
2. Get 1v1 with billhooks
3. Look how AI fights, not using weapon range

I'm sure you can also check strugian tournament with spear and shield.

Have you used cheats and if so which: not related

Scene Name (if related): not related

Media (Screenshots & Video): I made post using RBM comparing 1.7.2 and 1.8.0 AI behavior with videos https://forums.taleworlds.com/index.php?threads/realistic-battle-mod.437657/post-9811241 It is modded gameplay but I don't think bug is caused by mods

Computer Specs: not related
 
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 
+5 oof thank goodness...

Facehugging has never been as intense as it is now... even the bots in Warband keep more distance (they step back even). Fix this please because it's outrageous.
 
It has been a month but still no fix. When this extremely ugly bug will be fixed? Come on already!!
 
Thanks for confirming but why wasn't it mentioned in patch notes :/
My guess is that it was the exact same bug as cavalry being bad at hitting in melee so they might not have even noted down that it fixed footmen too.
 
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