Edit: I went through castle villages looking at how many elite recruits there are compared to normal troops, and which notables offer what.
1 - 3 elite and 0 normal troops. 2/3 notables were elite.
2 - 5 elite and 2 normal troops. 2/3 notables were elite.
3 - 4 elite and 3 normal troops. 2/3 notables were elite.
4 - 5 elite and 2 normal troops. 1/2 notables were elite.
5 - 2 elite and 4 normal troops. 1/2 notables were elite.
6 - 3 elite and 4 normal troops. 1/2 notables were elite.
7 - 3 elite and 4 normal troops. 1/2 notables were elite.
8 - 5 elite and 4 normal troops. 1/2 notables were elite.
9 - 7 elite and 5 normal troops. 2/3 notables were elite.
10 - 2 elite and 2 normal troops. 2/3 notables were elite.
Total potential haul from visiting 10 castle villages: 39 elites and 30 normal troops.
If it was changed so that the third notable in a castle village always offered normal troops, it would instead be somewhere around 27 elites and 42 noble troops.
Does that sound reasonable?
Well then, there is no problem. When archers are going to be slaughtered without supporting infantry then we will not want pure noble archer based armies anyway. So, how accessible they are becomes irrelevant.
It's still relevant because troops like Banner Knight and Khan's Guard make the Vanguard and Heavy Horse Archer totally irrelevant and a waste of a warhorse, because they do the same role but better, so you might as well just upgrade to a normal troop that fulfils a different role (eg sharpshooter or heavy raider) and never bother with the non-noble Vlandian melee cav or Khuzait melee cav.
What is meant to give those two a reason to exist is the comparative rarity of noble troops. If you can only get a full formation of noble cavalry by travelling a longer distance to visit castle villages, then it becomes a viable option to travel a shorter distance, and get a mixture of noble/non-noble cavalry to fill out your formation instead.
It's also still relevant because T6 noble troops are meant to feel rare and special. Getting a full party is an achievement, worthy of a king, something to look forward to in the otherwise soulless, repetitive lategame.
No I am not, archers/horse archers are low attrition units.
Before the change, by the time you could run a mostly pure T6 party you would slaughter everyone effortlessly and with zero losses. The AI didnt have access to nobles either; the improved access to nobles has also increased the AI´s access to nobles. Hence, the relative quality gap between the player and the AI was markedly higher before than it is now.
So, you might have had a more balanced party, while building up, but you would still have a full, and relatively much more powerful, T6 army within a few years.
Check my post history and you can see I have pushed many times for nerfing Khan's Guard melee attacks, and buffing armour.
When you're talking powerful, low attrition T6 parties you obviously mean Fians and KG's. Fians can mow down scores of enemies before they even get in melee range, and are decent melee fighters to boot. Khan's Guard have a huge supply of arrows and once those run out are the best melee fighters in the game!
But if armour is buffed against arrows, and KG become weaker melee fighters, then a party of all Fians will find the enemy surviving enough of their arrows to get into melee range and inflict casualties. And an all- KG party will find that their enemies often survive enough arrows that they have to charge into melee, where they perform worse than before and take casualties. In both cases, this means more attrition than now.
So the lategame will not be a cakewalk for the player.
Balance is not always good for game, game can be very bored when too well balanced, like every units stats is same, every kingdom had same units, so go on, even land, lake each kingdom had same as other kingdom. balanced's downside is don't had any unique features, something like someone throw fireball out of their hand, or not same as other, imbalanced do had unique feastures, chaos, every allied/and enemies are not same but a difference way to get done. Of course too much imbalanced and balanced is bad.
There are two types of balance, good balance and bad balance.
You are describing bad balance, which is where you just make things more the same.
But good balance is keeping things diffrerent, and giving them different upsides and downsides which make them equally good options to choose.
For example Dota 2 is called a very balanced game despite having very different characters, and Starcraft 1 has very different factions but they are very balanced, which is the whole reason Koreans still love to play it 20 years later.
Proper balance is always good for a game, unless you want to keep an option weak for lore reasons.
some people might find unbalance, playing overpower unit as fun
So you have 2 groups of people with different preferences. But one of those groups - those who want to throw balance out the window- make a bunch of content TW worked on useless if they get their way. Therefore they should not decide what the default game should be like. They can already use cheats or mods for that.
As far as I'm aware, a.i don't use full power of overpower units, just small number
AI use what they can get their hands on. They don't arbitrarily restrict themselves. I frequently see AI clear out all troops from a town when they go through.
But people buy game for entertainment, not for too balanced game,
What is the main thing that makes a game entertaining? The challenge.
What keeps that challenge from becoming repetitive? Varied content.
How do you make the player actually want to use varied content if they are taking the challenge seriously? By balancing it.