lets go poll dancing
HAH!!! True! That or an update with another fourteen "we fixed the desert horse front right hoof" so called "fixes."This month, save game compatibility, next month I do not know... start game compatibility?
"Throughout early access we have sought to retain start game compatibility. This patch is dedicated to cleaning up the related code parts - without jeopardizing your start games."
"Optimized the code behind pine-cone behavior to improve general pine-cone performance."HAH!!! True! That or an update with another fourteen "we fixed the desert horse front right hoof" so called "fixes."
They technically should be flush with cash, they literally made hundreds of millions off of Bannerlord. It has sold over 7 million copies so far, a million of them in the first hour of it's early access release alone.... the funds to hire additional scene makers are being used to port the game on console, no more content for PC until console port is done. ... use all saved money to hire additional scene makers and gameplay programmers.
Do you have a source for this or just a theory? Something is obviouslythe funds to hire additional scene makers are being used to port the game on console
I think there is solid core of developers and it is definitely an upper management problem. Also reportedly a reliance on interns at the bottom of the development cycle. Supposedly Taleworlds in many ways is like a teaching studio in the somewhat tech challenged country of Turkey and the tech schools therein funnel students to the studio for a credit.If I were Sultan Erdogan, I'll tell these dimwits to halt all development related to console port...
I have not played since 1.5.9, do we know the current percentage of scene work that is complete? That is in regards to their goal to have every village/town/castle have a unique map.The scene makers are doing fine.
I have not tested this version myself but I have heard that lords are now going broke rather fast and a few other outstanding issues so yea probably.Jokes aside... there's at least one hotfix for 1.7.1 to go before any thought of a version iteration.
+ light_tunic weight changed from 0.4 to 0.3I wish I knew what 1.7.2 might even be so I could get excited.
I have not tested it myself but I have heard that lords are now going broke rather fast and a few other outstanding issues so yea probably.
yep that would be good imagine attacking a tier 4 castle that would be great also want my workshops to level up tooto have a 4th upgrade tier to my city buildings so I can upgrade them further.
No, they´re just bad in testing their stuff.Do you think Tw's does these 'errors' on purpose, so that they can be fixed in the next 'major' patch, just to avoid the hype?
No. One intern comes in, f***s it up, he learns, he fixes it, he's cycled out with another. The sequel to our favorite game is functionally a school project for bored Turkish teens. I mean, Talewords has been expanding its personnel throughout the development of Bannerlord, but they've had to contend with the fact that the supply of developers they have on hand is probably not great and having to fly in people from another country costs way more money than normal (especially in these times). Perhaps, in the future, through this method there shall be plenty of local developers they can call on to do stuff for them, in the meantime the game pays the price.Do you think Tw's does these 'errors' on purpose, so that they can be fixed in the next 'major' patch, just to avoid the hype?
TrueNo, they´re just bad in testing their stuff.
Lol sounds like it.No. One intern comes in, f***s it up, he learns, he fixes it, he's cycled out with another. The sequel to our favorite game is functionally a school project for bored Turkish teens. I mean, Talewords has been expanding its personnel throughout the development of Bannerlord, but they've had to contend with the fact that the supply of developers they have on hand is probably not great and having to fly in people from another country costs way more money than normal (especially in these times). Perhaps, in the future, through this method there shall be plenty of local developers they can call on to do stuff for them, in the meantime the game pays the price.
I'm disappointed that 1.7.1 didn't contain gameplay content too, but I think that saving system was probably pretty important to do for compatibility if they want to make big changes going ahead.This month, save game compatibility, next month I do not know... start game compatibility?
"Throughout early access we have sought to retain start game compatibility. This patch is dedicated to cleaning up the related code parts - without jeopardizing your start games."
They have finished 72 field battle scenes out of about 148 map regions.I have not played since 1.5.9, do we know the current percentage of scene work that is complete? That is in regards to their goal to have every village/town/castle have a unique map.