Thanks..Here we go guys: https://www.nexusmods.com/mountandblade2bannerlord/mods/3931?tab=description
It's not perfect, but I'll keep making it better. It does the job for now.
Modders need to replace TW features ... yeah.
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Thanks..Here we go guys: https://www.nexusmods.com/mountandblade2bannerlord/mods/3931?tab=description
It's not perfect, but I'll keep making it better. It does the job for now.
Here we go guys: https://www.nexusmods.com/mountandblade2bannerlord/mods/3931?tab=description
It's not perfect, but I'll keep making it better. It does the job for now.
Honestly, my mod just trusts the player not to be an idiot. If they want to assign a bunch of foot troops to a horse archer formation, then they can do that. I might consider adding a button to the order of battle UI to 'unset' everything in a specific formation if they find themselves in a situation where they've screwed up their assignments, but that's way down the line. There are multiple potential solutions to it that I can think of.Great job.
I think the way it's going right now, TW needs to continue making the vanilla game stable and Mod friendly so talented people can create more content/Mods to make the game more enjoyable.
@Grisch
I was reading your Nexus description and future plans and the problem with companion is that their equipment changes depending on the player and the situation, so it is difficult to assign them to those groups because they may conflict with the new slider system. That was the reason TW got rid of the old assignment (see what @MRay said in that post).
What I have noticed so far with companions is that bow and horse are the main things that determine their automatic assignment. If a companion carries a bow (crossbow), it is automatically assigned to a Ranged unit. If the same companion has a horse, then he is placed in a HA unit.
The main problem is dealing with companions!
This is bull**** and you broke the whole game because of sliders? seriously sir?Not being able to assign troops and lords in the party screen is intended but the reasons are different.
Being able to assign troops to different formations would break the saved values and how the percentage sliders/filters work. If you could assign a horse archer to an infantry formation, you couldn't get him out of the infantry formation in current implementation of the OoB. Zeroing the Infantry slider in that formation would still keep the horse archer you put in there. OR we disregard the horse archer assigned there are, move him back to a horse archer formation when the slider value changes. Formations would be a mishmash of troops and it's not possible to represent that with sliders.
If we add all 4 troop type sliders to all of the cards then one of the problems is, "when do we remove the troops assign from party screen?". Player changed the filter, do we remove them? Player set the slider to zero, do we remove them? I'm not even going into AI problems with having 8 different mishmash formations.
Now one way to overcome that can be locking each formation's troop type from the get go and not letting the player change them. Formation I-II is Infantry, Formation III-IV is Ranged, Formation V-VI is Cavalry and Formation VII-VIII is Horse Archer and you can only assign a troop to a formation that is related to their equipment. But we didn't want to restrict the player to these pre selections.
All in all, assigning formations to normal troops in the party screen is conflicting with changes made in OoB that's why it's removed.
Now lords/companions are a different story. Since they're more fluid with their equipment and they're unique, they don't have to conform to the formation types. We can handle them in a different way. This doesn't have to be in the party screen, we can add a separate UI in the formation cards that you could use to put unassigned heroes in that formation as troops. We can save the assigned formation of the hero and not let them be affected from the sliders. I am, personally, not against this and would love to bring it up internally. That's why I asked for a suggestion post, here. If you feel the assignment of heroes to specific formation as troops, not just captains, would be a good addition feel free to leave a comment in that post.
If not for the mod that one kind user here made, I was about to return this game when I realized I couldn't sort units myself. My only question is, do you even play your own game? You speak of not wanting to restrict the user and yet the OoB change severely restricts the user.Not being able to assign troops and lords in the party screen is intended but the reasons are different.
Being able to assign troops to different formations would break the saved values and how the percentage sliders/filters work. If you could assign a horse archer to an infantry formation, you couldn't get him out of the infantry formation in current implementation of the OoB. Zeroing the Infantry slider in that formation would still keep the horse archer you put in there. OR we disregard the horse archer assigned there are, move him back to a horse archer formation when the slider value changes. Formations would be a mishmash of troops and it's not possible to represent that with sliders.
If we add all 4 troop type sliders to all of the cards then one of the problems is, "when do we remove the troops assign from party screen?". Player changed the filter, do we remove them? Player set the slider to zero, do we remove them? I'm not even going into AI problems with having 8 different mishmash formations.
Now one way to overcome that can be locking each formation's troop type from the get go and not letting the player change them. Formation I-II is Infantry, Formation III-IV is Ranged, Formation V-VI is Cavalry and Formation VII-VIII is Horse Archer and you can only assign a troop to a formation that is related to their equipment. But we didn't want to restrict the player to these pre selections.
All in all, assigning formations to normal troops in the party screen is conflicting with changes made in OoB that's why it's removed.
Like @NPC99 said in another post, this has been added in 1.1.0.Please can we have confirmation about us having the capability of having heroes/troops as bodyguards/individual card stack in battle? MRay? I don't believe I and many players have heard anything about this since? Thank you!!
SP - UI - Why was Old Troop Assignment System removed?
I feel the new system is better for mid to late. Currently a multi front war against all empire factions. Means 1000vs1000 battles all the time and attrition rates are high and bodies need to plug holes. And that is how big wars in end game mostly run. So that all imo makes sense with a few...forums.taleworlds.com