1.7.0 Custom Groups Removed

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micalv

Recruit
I Hate the change. Please let us change between the two settings or something. I hate that I can't separate units manually, I don't want to play with sliders for about 5 minutes every single battle since it does not save over to next battles. Let me do it in group menu so It saves my groups.

I want to be able to separate pikes from shield units, peasants from elites and archers from crossbows. such a small change but it seriously makes me want to delete the game it added more frustration than anything for me, instead of attacking 4 groups of peasants, I need to attack 30 to exp my peasants as i have to depend on RNG for them to actually fight instead of my tier 5 units.
 
Hopefully one day someone from TW will open the forum and read all the suggestions on how to make the two systems compatible. Hopefully soon.
 
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I tried to play again after a couple months. Opened up 1.7.1. I was super excited to see a lot of cool changes, but it has regressed. Why remove the option to change unit groupings? It doesn't make any sense. Why would you have a unit without a shield group with those with a shield? So stupid. Does Taleworlds even play their own games? You can get a dummy to provide better feedback.
 
Gosh... This couldn't be more accurate.
For me, the in depth troop organization was one of my favorite parts of the games. This new update goes against the most basic military strategy. Like Tactics 101. In line formations, recruits (fodder) go first. Soldiers next, and veterans last. Pikemen are separate from 1 or 2 handed swords classes. Phalanx is a great military example of this.

The update is great for new people trying to figure out the basics of battle control. Lets be honest, there is a learning curve there.

There have been a lot of awesome improvements, some bad... This for me takes this game from an "A", to a "B-/C+" :sad: . The Devs at Taleworlds are super smart at game development, clearly. There are tons of moving parts and features that go into this system. AI, physics, terrain engines, etc... Maybe Taleworlds should invest in their team, and make a company trip to a military museum or something to learn about historical battle tactics. Not a knock, programmers and game devs are good at programming and game design. Military strategist, are good at military strategy. It would be a pretty niche career path if they mastered both, the gap is an understandable miss.

Now its time to fix it, or at the very least, make this new handicapped version an optional setting.
 
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