zac&max
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Summary:
How to Reproduce: Just use the 'E' key to hirt someone and it chrash
Have you used cheats and if so which: No cheat, just a some mod.
I have looking with Harmony the AgentDrivenProperties of the Agent Object is NULL but HasBeenBuilt = TRUE.
the ResetAgentProperties method is public and free this reference (a bit dangerous i think)
Can someone try to reproduce the bugs (without other mod) and give me some report.
Thanks.
this is the report :
How to Reproduce: Just use the 'E' key to hirt someone and it chrash
Have you used cheats and if so which: No cheat, just a some mod.
I have looking with Harmony the AgentDrivenProperties of the Agent Object is NULL but HasBeenBuilt = TRUE.
the ResetAgentProperties method is public and free this reference (a bit dangerous i think)
Can someone try to reproduce the bugs (without other mod) and give me some report.
Thanks.
this is the report :
- at TaleWorlds.MountAndBlade.Agent.GetBaseArmorEffectivenessForBodyPart(BoneBodyPartType bodyPart)
- at TaleWorlds.MountAndBlade.AttackInformation..ctor(Agent attackerAgent, Agent victimAgent, GameEntity hitObject, AttackCollisionData& attackCollisionData, MissionWeapon& attackerWeapon)
- at TaleWorlds.MountAndBlade.Mission.GetAttackCollisionResults(Agent attackerAgent, Agent victimAgent, GameEntity hitObject, Single momentumRemaining, AttackCollisionData& attackCollisionData, MissionWeapon& attackerWeapon, Boolean crushedThrough, Boolean cancelDamage, Boolean crushedThroughWithoutAgentCollision, WeaponComponentData& shieldOnBack, CombatLogData& combatLog)
- at TaleWorlds.MountAndBlade.Mission.FallDamageCallback(AttackCollisionData& collisionData, Blow b, Agent attacker, Agent victim)
- at ManagedCallbacks.CoreCallbacksGenerated.Mission_FallDamageCallback(Int32 thisPointer, AttackCollisionData& collisionData, Blow b, Int32 attacker, Int32 victim)
- at TaleWorlds.MountAndBlade.Mission.Tick_Patch2(Mission this, Single dt)