- Armor formula is being adjusted to provide increased effect vs ranged weaponry
- Horses will not take 2x damage from head-neck shots
I have flashbacks of previous patches...
1.57
Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
Bonus Damage to Shields multiplier increased from 2x to 2.5x
Decreased health for all horses by 20.
Decreased armour for cavalry
Throwing Weapon Damages increased
Improved acceleration when running.
spears are much better but still ****
+ million javs
result - skirmishers op
earlier patches
Throwing weapons removed from heavy inf
Throwing Weapon Damages decreased
nerf for archers
useless spears
result - cav super op
Isn't it better to introduce buffs/nerfs gradually to avoid these situations?