irish09
Recruit
Ever since updating from 1.6.2 to 1.6.5, our modded main map has started having a freezing issue. After playing for a seemingly random amount of time in sandbox or campaign mode (anywhere from 3 seconds to over 10 minutes), the game will permanently freeze. We're not 100% sure if it's permanent, but we have tried letting the game run for an hour after the freeze to see if it will unfreeze. This has not proven successful. These freezes seem limited to the campaign map, I have not had any issues in other scenes. I cannot submit a crash report or use dnSpy to identify an error, as there is no actual crash. In fact, closing out of the game when it's frozen in this state does not actually stop the Bannerlord process and I have to use the Task Manager to fully end it.
Until recently, I believed this was related to some asset or code errors on our team's modded main map. However, other modding teams have discussed the exact same issue with me and we cannot figure out why it happens nor how to fix it. Apparently this issue persists in 1.7.0, although I have not tested it myself.
The only partial fix I've found to it is deleting the modded main map's shader cache folder and launching a new campaign. This seems to stop any freezes. However, the issue will persist after a new shader cache is generated. After this point, the game will continue to permanently freeze on the campaign map.
Until recently, I believed this was related to some asset or code errors on our team's modded main map. However, other modding teams have discussed the exact same issue with me and we cannot figure out why it happens nor how to fix it. Apparently this issue persists in 1.7.0, although I have not tested it myself.
The only partial fix I've found to it is deleting the modded main map's shader cache folder and launching a new campaign. This seems to stop any freezes. However, the issue will persist after a new shader cache is generated. After this point, the game will continue to permanently freeze on the campaign map.