1.6.5 About conspiracy quests and parties

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I've been back for the new update, and I'm glad for the new conspiracy quest. But as factions usual state is at war, sometimes are a bit disruptive, specially when your faction gets in a war that is going to clearly lose without your intervention. Of course, it makes sense that conspirators hit you then, taking you a bit over the edge, but it might be a bit insufferable, gameplay wise.

My suggestion is that players should be able to delegate this quests on secondary parties:
  • It liberates the players when they are not able to/they don't really wanna take care of the quest.
  • Promotes the creation of other parties.
  • Feels quite lord like.
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