In Progress General [1.6.0+] Crafted Weapon Pieces Seem to be using LOD1 by default instead of LOD0

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Version number
e1.6.0
Branch
Main
Modded/unmodded
Modded

KingKilo

Recruit
Hello, it would seem that crafted weapon pieces seem to be using LOD1 by default instead of LOD0.
I noticed this in 1.6.0 and 1.6.1, but it is possible this has always been present.

Please find pictures here:

Mesh, Substance, model viewer LOD0, model viewer LOD1 are present.
 

KingKilo

Recruit
I've also seen that on 1.6.1, the human head mesh seems to be off for males in LOD1 (head turns dark)
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
Forwarded to the developers for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 
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