In Progress General [1.6.0+] Crafted Weapon Pieces Seem to be using LOD1 by default instead of LOD0

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Version number
e1.6.0
Branch
Main
Modded/unmodded
Modded

KingKilo

Recruit
Hello, it would seem that crafted weapon pieces seem to be using LOD1 by default instead of LOD0.
I noticed this in 1.6.0 and 1.6.1, but it is possible this has always been present.

Please find pictures here:

Mesh, Substance, model viewer LOD0, model viewer LOD1 are present.
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
Forwarded to the developers for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 
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