Just done a few duels with Alyss, and I wanted to do a comparison on momentum between Warband and Bannerlord.
Warband:
In Warband (as far as I'm aware), the momentum mechanic allows users to perform an extra 'quick' hit due to their speed from their first hit. In Warband you can 'double spam', after hitting a person's sword, I believe this is due to the attack animation being cut short (due to the block) so the readying and release of the weapon is faster, thus allowing for a second hit before the person with the block is able to return swing. To combat this trick, the person blocking would return swing by releasing the block, moving right and placing the hilt of the sword next the shoulder whilst looking down, this means that as you're moving opposite to the opponents attack (by moving right), the opponent will be walking into your attack (by moving left) meaning you can hilt slash the shoulder. In Warband you're able to return swing after being hit, so when the opponent deals damage, you can perform a left attack and deal damage (punishing them for being greedy).
Bannerlord:
In Bannerlord, the 'spam' mechanic works differently. 'momentum' doesn't entirely exist in the same form as it does in warband due to the slow readying animations and swings, so if you hit someone's block, due to the slowness of the readying and attacking animation, you're unable to perform another 'left' attack or 'double spam', as there's little block delay (which is good), they'll just block it. For some reason this 'momentum' applies differently to when the opponent is hit, in Warband the person who's been hit (if fast enough) is able to return swing before the opponent hits you a second time (if you're too slow to combat it then it'll hit you), whilst in Bannerlord, after you've been hit, you'll be hit consecutively until you BLOCK the attack, which means there's no other 'opening' or alternative way of getting a hit, you're always relying on blocking instead of having the angle and footwork advantage to be able to perform a counter attack.
In my personal opinion, Warband does it better, not because Bannerlord's one is bad or doesn't make sense, but doesn't allow multiple ways of combating techniques, so you're forced to go into a state of 'block hitting' until someone dies instead of using a momentum advantage to add extra techniques into the fight (you've still got feinting, but footwork and angles doesn't mean much in Bannerlord for 1 on 1 combat). There's no counter attacking in bannerlord.
Here's the quick very janky video showing how you're able to counter attacks in warband with angles and footwork (there's many more counters to different attacks):
As you can see, the opponent has momentum and can go in for another hit before I can hit him, however, I can also counter attack by using angles and footwork. Any momentum gained in bannerlord can only be countered with blocking instead of counter attacking which makes for pretty boring duels. Bannerlord momentum only exists after an opponent hits a player, you can't perform 'double spams' or any other momentum techniques outside of that, so it's pretty much block hitting with momentum gain only on a successful player hit (without any countering, you can only block).
Warband:
In Warband (as far as I'm aware), the momentum mechanic allows users to perform an extra 'quick' hit due to their speed from their first hit. In Warband you can 'double spam', after hitting a person's sword, I believe this is due to the attack animation being cut short (due to the block) so the readying and release of the weapon is faster, thus allowing for a second hit before the person with the block is able to return swing. To combat this trick, the person blocking would return swing by releasing the block, moving right and placing the hilt of the sword next the shoulder whilst looking down, this means that as you're moving opposite to the opponents attack (by moving right), the opponent will be walking into your attack (by moving left) meaning you can hilt slash the shoulder. In Warband you're able to return swing after being hit, so when the opponent deals damage, you can perform a left attack and deal damage (punishing them for being greedy).
Bannerlord:
In Bannerlord, the 'spam' mechanic works differently. 'momentum' doesn't entirely exist in the same form as it does in warband due to the slow readying animations and swings, so if you hit someone's block, due to the slowness of the readying and attacking animation, you're unable to perform another 'left' attack or 'double spam', as there's little block delay (which is good), they'll just block it. For some reason this 'momentum' applies differently to when the opponent is hit, in Warband the person who's been hit (if fast enough) is able to return swing before the opponent hits you a second time (if you're too slow to combat it then it'll hit you), whilst in Bannerlord, after you've been hit, you'll be hit consecutively until you BLOCK the attack, which means there's no other 'opening' or alternative way of getting a hit, you're always relying on blocking instead of having the angle and footwork advantage to be able to perform a counter attack.
In my personal opinion, Warband does it better, not because Bannerlord's one is bad or doesn't make sense, but doesn't allow multiple ways of combating techniques, so you're forced to go into a state of 'block hitting' until someone dies instead of using a momentum advantage to add extra techniques into the fight (you've still got feinting, but footwork and angles doesn't mean much in Bannerlord for 1 on 1 combat). There's no counter attacking in bannerlord.
Here's the quick very janky video showing how you're able to counter attacks in warband with angles and footwork (there's many more counters to different attacks):
As you can see, the opponent has momentum and can go in for another hit before I can hit him, however, I can also counter attack by using angles and footwork. Any momentum gained in bannerlord can only be countered with blocking instead of counter attacking which makes for pretty boring duels. Bannerlord momentum only exists after an opponent hits a player, you can't perform 'double spams' or any other momentum techniques outside of that, so it's pretty much block hitting with momentum gain only on a successful player hit (without any countering, you can only block).
Last edited: