SomeWeirdSins
Veteran
Game's "How to Learn" flavor text: "Raid caravans. Recruit and lead bandit troops. Infiltrate enemy towns. Give bribes. Escape from captivity."
All in in game results listed at base skill points gamed pre-multiple effect:
1. SP for ransoming troop: All ransomed troops/lords give 6 flat SP regardless of level/tier. A looter, Darkahn, and lord all give exactly 6 SP. I believe that the game is intended to give more roguery exp based on troop tier.
2. SP for recruiting bandit troop: 4 SP per troop tier (looter is 4, highwayman is 24). Working as intent ended I believe
3. "Lead bandit troops" portion not working. There is no daily tick to roguery exp for having a bandit army nor is there a skill point reward for upgrading bandit troops.
Semi-related problems with raiding:
1. It is FAR too slow to be profitable for a raiding-sized group (75-100 troops)
2. Troops do not heal during raiding, resulting in a poorer performance for a 'behind enemy lines' playstyle than should be intended
PC specs: N/A
Bugs exist on 157 and 158
All in in game results listed at base skill points gamed pre-multiple effect:
1. SP for ransoming troop: All ransomed troops/lords give 6 flat SP regardless of level/tier. A looter, Darkahn, and lord all give exactly 6 SP. I believe that the game is intended to give more roguery exp based on troop tier.
2. SP for recruiting bandit troop: 4 SP per troop tier (looter is 4, highwayman is 24). Working as intent ended I believe
3. "Lead bandit troops" portion not working. There is no daily tick to roguery exp for having a bandit army nor is there a skill point reward for upgrading bandit troops.
Semi-related problems with raiding:
1. It is FAR too slow to be profitable for a raiding-sized group (75-100 troops)
2. Troops do not heal during raiding, resulting in a poorer performance for a 'behind enemy lines' playstyle than should be intended
PC specs: N/A
Bugs exist on 157 and 158