1.5 Impressions?

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impressions from a cav rider 80 percent of the time 10 percent archer and other 10 cheap infantry. 1h/shield is broke vs polearms and 2h. Archer vs Cav. right now archers are super duper accurate it seems, and now my shield does squat for me unless im holding the button. Why allow the shield to look like its blocking in couch animation if it does not? for instance if you have a lance couched and off to the right your shield is blocking your front. Yet you still get shot ? My experience with the spear thrust via horseback the animation from block to thrust is so slow i can hardly score hits without taking major damage even though i outreach them. seems im taking speed damage at walking speed of a sprinting cav. Also in warband I would easily go 40 and 2 via cav so no they are not nearly as strong as they were in warband. Throwing is still viable it seems. Personally I wouldnt know from the throwers perspective. Im horrible at it and I avoid it. That being said i lost 99 percent of my health to a javelin in the leg not 20 minutes ago running away from him on foot. Not a Pilas. had to even double check cause of the damage. I personally dont wanna play if your going to nerf cav to death and 1h. As an archer I usually go 20 and 6ish and 20 plus assists on any siege map. Mind you this is all siege experience. Not a fan of skirm 6v6 if it was skirm like warband 30v30 or something id be down. take it with a grain of salt its from a cav rider. Again though they are not near as strong as they were in warband and now they are too weak for the coin and amount of effort when I can spawn an archer sight a cav and laser him in one shot and steal his lance and shield. Also need to fix arrow duping. I love doing it so i can have 100 arrows and find a corner an snipe but its op. One more thing was horse speed seemed alot slower.again those scores id say were an average. most of the times im playing without contacts or glasses in the morning. in the evening after warming up ill easily put those numbers out or more. anyway. my 2 cents minus 1 cause you all hate cav in a game called Mount and Blade...
 
It feels like Spear/Lance speed on horse is doubled compared to foot. Like you can attack three times after bumping someone on the ground before he gets up, that's pretty broken. Cavalry is far from fixed; the only thing they did was make it less broken: "Wow I now have to avoid spears, nerf is so big :sad: :sad: :sad: "
They need to reduce speed of all horses, make armored horses WAY slower and have less maneuverability, give only 20 arrows to HA, make the crosshair larger for HA, make HA slower when bow is in hand, reduce bump time because it's around 5/6 seconds rn, put a cooldown to couches and a timer (so it becomes a skilled mechanic like in warband, where you have to time your charge). Only after those changes will cav be a skill based class.
they butchered throwing so your main threat is gone, inf needs to go trash units, this patch was a cav buff
 
they butchered throwing so your main threat is gone, inf needs to go trash units, this patch was a cav buff
I am main inf and heavy inf is still good. It just requires skill now. You'll see everyone who was inf last patch running around wondering what they should do now that kick jav is nerfed. Cav need a major nerf for the game to be balanced
 
I am main inf and heavy inf is still good. It just requires skill now. You'll see everyone who was inf last patch running around wondering what they should do now that kick jav is nerfed. Cav need a major nerf for the game to be balanced
Just needs to be punishable for making mistakes.. like running into walls
 
The state of throwing weapons right now is absolutely retarded. Why screw with the accuracy of the throwables as well as reduce the number of them as well as decrease the damage of them? All it does is make Cavalry the most difficult class to deal with because we cant hit them, we dont have enough **** to throw at them and even if we do hit them they are just going to tank. Not to mention I perfectly line up a throw in a clutch scenario and throw and somehow the javelin goes over the head of the enemy and hits my friendly in the head killing him? Like wtf, those who know my know that I was a dead eye with Javs and now they are complete and utter ****. Thats my PG version, pls dont make me come back with Rated A language.
 
Any patch is welcome. Overall good. Since it affects both sides, everyone has to adapt and overcome it. Cav is a bit harder to play, couching infantry became very hard, you really need to be on the target. Archers and throwable aims look more realistics now, no more counter strike sniper weapon that is good.
 
Archers need to get buffed again, they have been rendered useless for competitive mode
 
Archers need to get buffed again, they have been rendered useless for competitive mode
Hard disagree. In fact, It finally feels like a class I can main again. The buff to projectile speed makes much longer rang shots possible, and also quietly buffs medium range shooting. It could be sped up slightly, but making archery fast again would make it muchhhhh too easy.
 
Hard disagree. In fact, It finally feels like a class I can main again. The buff to projectile speed makes much longer rang shots possible, and also quietly buffs medium range shooting. It could be sped up slightly, but making archery fast again would make it muchhhhh too easy.
I'd personally like to see the charge up reduced by half as right now, it just feels...unresponsive, I guess, to me. Sure, you can fire early, and the arrow will go roughly where you were aiming most of the time, but sometimes it won't, and I'd prefer not having RNG in these mechanics. Another alternative I saw someone (sorry, not sure who it was :s) post about recently which I also quite liked was giving archers back their 1.4.3 draw speed but in turn reducing how long they can accurately hold shots, meaning you need to draw, aim and release quickly to hit your shots.
 
I'd personally like to see the charge up reduced by half as right now, it just feels...unresponsive, I guess, to me. Sure, you can fire early, and the arrow will go roughly where you were aiming most of the time, but sometimes it won't, and I'd prefer not having RNG in these mechanics. Another alternative I saw someone (sorry, not sure who it was :s) post about recently which I also quite liked was giving archers back their 1.4.3 draw speed but in turn reducing how long they can accurately hold shots, meaning you need to draw, aim and release quickly to hit your shots.

I actually suggested something similar. Id like to see a compromise where draw speed is *slightly* decreased from where it is, but the hold time is significantly decreased.

As long as they dont touch projectile speed, the class will be fun for me to play regardless.
 
Archers need to get buffed again, they have been rendered useless for competitive mode
Archery is still super easy to play. As I stated in another thread, TW nerfed trick shots and fast shots when the actual problem of archery was base shots (it's super easy to shoot normally, compared to warband). So no, archery doesn't need a buff.
 
Explain me how archers got nerfed more than inf and cav

You have a HUGE delay in aiming precision. As horse archer it's absolutely unmanagable. As horse archer if you don't have huge spaces where you can escape to you're dependent on getting that one shot right you only got 1 second at max to aim. If you don't make it, that lance of the other guy is much more precise, much easier to land and then that was it. It's ****ing unfathomable how anyone thought this could be a good way to to play like. 1.5 was funny as an experiment how to **** up a good game. Mission accomplished. Now change this **** back.
 
You have a HUGE delay in aiming precision. As horse archer it's absolutely unmanagable. As horse archer if you don't have huge spaces where you can escape to you're dependent on getting that one shot right you only got 1 second at max to aim. If you don't make it, that lance of the other guy is much more precise, much easier to land and then that was it. It's ****ing unfathomable how anyone thought this could be a good way to to play like. 1.5 was funny as an experiment how to **** up a good game. Mission accomplished. Now change this **** back.
Horse archery needs a nerf more than anything else dude (at least for skirmish and TDM). They have the fastest horse in the game and are so precise for mounted archers. More than anything else, the maneuverability of the horse they get makes it hard to shoot them and hard to catch them as cav.
 
Horse archery needs a nerf more than anything else dude (at least for skirmish and TDM). They have the fastest horse in the game and are so precise for mounted archers. More than anything else, the maneuverability of the horse they get makes it hard to shoot them and hard to catch them as cav.

OHHHHHHH LOL "so precise for mounted archers" months long they tell you "IT'S NOT ABOUT REALISM DUDE" ? ? ? ? ? ? ? God, I love the internet. Go away. They should ban you for hypocrisy.
 
OHHHHHHH LOL "so precise for mounted archers" months long they tell you "IT'S NOT ABOUT REALISM DUDE" ? ? ? ? ? ? ? God, I love the internet. Go away. They should ban you for hypocrisy.
That's not a question of realism, it's about gameplay balance. You can't put a precise, fast, and really maneuverable class and expect it to be balanced. The best balanced HA could get would be to increase its price. Once again, your rage makes you blind.
 
Horse archery needs a nerf more than anything else dude (at least for skirmish and TDM). They have the fastest horse in the game and are so precise for mounted archers. More than anything else, the maneuverability of the horse they get makes it hard to shoot them and hard to catch them as cav.

I don't care about "speed" and "manuverability", the only thing important with horse archer is that you can put that 1 shot you have in the brain of the opposing lancer when he comes at you, or the spear-swinging dude in your way. 1 second AT MAX. Otherwise it's sure death. It needs accuracy. And at the moment the game artifically lowers that accuracy. **** the other stuff like speed
 
I don't care about "speed" and "manuverability", the only thing important with horse archer is that you can put that 1 shot you have in the brain of the opposing lancer when he comes at you, or the spear-swinging dude in your way. 1 second AT MAX. Otherwise it's sure death. It needs accuracy. And at the moment the game artifically lowers that accuracy. **** the other stuff like speed
If you don’t take into account the balance of all classes and the game in general just because you are bad at your class then feel free to make a mod where you can have full accuracy at full speed with full armor and regeneration when modding tools come out
 
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