1.5 Impressions?

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Corilla

Recruit
The ideas behind patch 1.5 are sound, problems that lingered in multiplayer have somewhat been addressed. Thrown weapons aren't instantly accurate, ranged classes have to aim more carefully, shields feel feasibly destructible, etc.

I'm not quite sure why one handed weapon swing speeds were slowed down as much as they are currently. It makes feinting and overall combat feel less interactive and satisfying. Swapping weapons is also now painfully slow for some reason, I never thought this was an issue that needed changing.

What are some of your impressions? What changes do you agree/disagree with?
 
In order to be aggressive with one handed weapons, players will need to actually swing now and chain hits with good footwork rather than just feint as quickly as possible. I view this as a good change for infantry.

Coupled with shield HP being lowered, infantry being encouraged to actually attack rather than spend most of the fight fake attacking should see an increase in aggression from Infantry and the kite/kick/turtle meta becoming much less effective.
 
I liked the quick weapon swaps before, it was almost a necessity to flip between sword and spear on the fly. Other than that I haven't had too many proper duels to judge so far.
 
I think there are a lot of problems with 2 handed weapons that need to be addressed, they are way too powerful right now and crush through needs to go. Aside from the removal of block delay and implementation of the clan system, I'm not a giant fan of the patch... The game feels super slow and very much like "spam lmb to win" which shouldn't be what mount and blade is about. I've only played about 12 skirmish matches (4 of which were clan matches) but that is my impressions so far.
 
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In order to be aggressive with one handed weapons, players will need to actually swing now and chain hits with good footwork rather than just feint as quickly as possible. I view this as a good change for infantry.

Coupled with shield HP being lowered, infantry being encouraged to actually attack rather than spend most of the fight fake attacking should see an increase in aggression from Infantry and the kite/kick/turtle meta becoming much less effective.
Like Octavius said, this boils down to right swing spam until someone's shield breaks, or a third person enters the fight. There is less skill expression with a slower combat system, in my opinion.
 
I think there are a lot of problems with 2 handed weapons that need to be addressed, they are way too powerful right now and crush through needs to go. Aside from the removal of block delay and implementation of the clan system, I'm not a giant fan of the patch... The game feels super slow and very much like "spam lmb to win" which shouldn't be what mount and blade is about. I've only played about 12 skirmish matches (4 of which were clan matches) but that is my impressions so far.
Like Octavius said, this boils down to right swing spam until someone's shield breaks, or a third person enters the fight. There is less skill expression with a slower combat system, in my opinion.
I stand by my statement that the primary thing making double swings possible is just having great footwork, and that the main reason people are having double swings done to them is that they have poor footwork. With that said, I have like 5000 hours in Warband Competitive, so my definition of good and bad footwork will obviously be quite different to someone whos main Mount&Blade experience is the Swing-Block-Kick-Swing-Block-Kick of Bannerlord for the last 6 months. It isnt fair to expect most people to share knowledge of footwork and how to use it to the same extent.

One thing that I can confidently say is that speeding up onehanders is not the answer to stopping people from doublehitting you. All this would accomplish is making the threshold to counter attack much smaller and would make it even easier to chain attacks. This was explored thoroughly in warband during the fastest vs medium combat debates right before WPL1.

I agree that twohanders are very fast right now. They are able to double swing without the same amount of correct footwork. I also agree that weapon switching is much too slow right now, especially for people trying to use spears. Also crush through is very bad.
 
I stand by my statement that the primary thing making double swings possible is just having great footwork, and that the main reason people are having double swings done to them is that they have poor footwork. With that said, I have like 5000 hours in Warband Competitive, so my definition of good and bad footwork will obviously be quite different to someone whos main Mount&Blade experience is the Swing-Block-Kick-Swing-Block-Kick of Bannerlord for the last 6 months. It isnt fair to expect most people to share knowledge of footwork and how to use it to the same extent.

One thing that I can confidently say is that speeding up onehanders is not the answer to stopping people from doublehitting you. All this would accomplish is making the threshold to counter attack much smaller and would make it even easier to chain attacks. This was explored thoroughly in warband during the fastest vs medium combat debates right before WPL1.

I agree that twohanders are very fast right now. They are able to double swing without the same amount of correct footwork. I also agree that weapon switching is much too slow right now, especially for people trying to use spears. Also crush through is very bad.
Proper footwork can certainly net you extra hits here or there, but as I understand it, movement speed during combat has also been decreased this patch. In my experience, it makes for slower and more predictable combat.
 
Patch ****ed up captain mode even further. I'm happy for you skirm guys, but we really wished they would address some of the captain issues before going live with this patch. It's just so much worse now on our end.
 
Proper footwork can certainly net you extra hits here or there, but as I understand it, movement speed during combat has also been decreased this patch. In my experience, it makes for slower and more predictable combat.
Changing direction has been made slower, but your default movement speed is actually increased. Strafing in one direction or the other is faster than it was before. There have also been speed buffs to many classes as well. Most of the 100g inf and some of the skirmishers have gone from 79-80 athletics to 81 now, which is a much larger change to speed than just looking at the numbers would suggest. Overall, the ability to use footwork to win fights is much improved.

Edit: I dont want to become someone who just ****s all over every proposed change from this point forward just because Im pretending to maintain a narrative that the game is perfect now or something. There is still a ton of tweaks yet to be made. I actually agree that a lot of one handed weapons, like some axes and maces, are much slower than they should be at the moment. With that said, I believe that that is an issue with the stats of those individual weapons rather than an issue with the combat parameters as a whole.
 
1.5 looks cool, but imo the new (but awesome) bracing your spear thing is useless unless the glaives get a nerf on horseback. Either remove the swing option or reduce the range since they can out range and out damage huge pikes :/

Did not test other new mechanics yet tho
 
1.5 looks cool, but imo the new (but awesome) bracing your spear thing is useless unless the glaives get a nerf on horseback. Either remove the swing option or reduce the range since they can out range and out damage huge pikes :/

Did not test other new mechanics yet tho
If you use the pike as measurement you will have to nerf every weapon. Pike is the worst weapon in the game.
 
If you use the pike as measurement you will have to nerf every weapon. Pike is the worst weapon in the game.
Sorry if that's the vibe you got from my post, that was not my intention. I meant that its weird that a long pike, historically, can lose from such a playstyle. I still strongly believe that the glaive is one of the most OP weapons, especially on horseback and there is little to counter.

However, in addition to previous post I must say that the draw speed reduction on archer classes is absurd.
2nd, the throwing reduction i can partly understand, but it is a tad too slow if you ask me.
3rd, Battania is even worse to play now, they seem slower in movement.

Edit: Maces are slower than every 2h weapon? Did the smart person in charge of that change ever hold a mace? or any weapon in general? Please get some knowledge on the matter for **** sake...
Edit2: cav using 1h instead of a THREE METER LONG SPEAR LOL
 
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Skirmish balance is the worst it's ever been, I mean it. The way various classes approach each other in fights feels inconsistent as hell and makes for a new ****show every single match I play.

While weapon speed was a nice advantage in 1.4.3, it feels absolutely critical in infantry fights now. If your weapon is significantly slower than your opponent's, he will just be able to double hit you on every turn, effectively outspamming you in the long run.

The general slow movement speed is not the problem as I see it. It's the penalty for carrying shields. I now have to be scared of archers with 2H, as their weapon is not only likely to be faster than mine, they can also pull s key shenanigans on me because they are faster without a shield. Then there's the shock infantry which is even worse. They will spamlock you and then s key when you need to outfeint them. I feel like I'm getting toyed with by players who are worse than me skill wise and it's driving me nuts.

Cavarly is in a really strange spot. We feel like it's better to just ditch the lance completely and go for the fastest spear every time. Thrust speeds are now so pathetic for lances, it's not even worth bothering with them.
 
Skirmish balance is the worst it's ever been, I mean it. The way various classes approach each other in fights feels inconsistent as hell and makes for a new ****show every single match I play.

While weapon speed was a nice advantage in 1.4.3, it feels absolutely critical in infantry fights now. If your weapon is significantly slower than your opponent's, he will just be able to double hit you on every turn, effectively outspamming you in the long run.

The general slow movement speed is not the problem as I see it. It's the penalty for carrying shields. I now have to be scared of archers with 2H, as their weapon is not only likely to be faster than mine, they can also pull s key shenanigans on me because they are faster without a shield. Then there's the shock infantry which is even worse. They will spamlock you and then s key when you need to outfeint them. I feel like I'm getting toyed with by players who are worse than me skill wise and it's driving me nuts.

Cavarly is in a really strange spot. We feel like it's better to just ditch the lance completely and go for the fastest spear every time. Thrust speeds are now so pathetic for lances, it's not even worth bothering with them.
Some weapon speeds feel grossly inconsistent at the moment, I would agree specific faster weapons have a clear advantage. Try out the Legionare axe vs. mace next time to see what I mean. Why would you ever pick the mace?
 
Cavarly is in a really strange spot. We feel like it's better to just ditch the lance completely and go for the fastest spear every time. Thrust speeds are now so pathetic for lances, it's not even worth bothering with them.

Lances are still soooo much faster than they were in Warband. Once the Bannerlord crowd figures out that bumplancing is easier now the entire meta will shift again for Cav. Also couching is still great damage when you don’t want to rely on timing and just want a consistent damage dealer.
 
Lances are still soooo much faster than they were in Warband. Once the Bannerlord crowd figures out that bumplancing is easier now the entire meta will shift again for Cav. Also couching is still great damage when you don’t want to rely on timing and just want a consistent damage dealer.
Bumpstabbing is broken in this patch, I forgot to mention. We can't pull it off at all anymore. The cav bump got toned down siginificantly, and now the window for most bumpstabs is ridiculously small.
 
It feels like Spear/Lance speed on horse is doubled compared to foot. Like you can attack three times after bumping someone on the ground before he gets up, that's pretty broken. Cavalry is far from fixed; the only thing they did was make it less broken: "Wow I now have to avoid spears, nerf is so big :sad: :sad: :sad: "
They need to reduce speed of all horses, make armored horses WAY slower and have less maneuverability, give only 20 arrows to HA, make the crosshair larger for HA, make HA slower when bow is in hand, reduce bump time because it's around 5/6 seconds rn, put a cooldown to couches and a timer (so it becomes a skilled mechanic like in warband, where you have to time your charge). Only after those changes will cav be a skill based class.
 
Bumpstabbing is broken in this patch, I forgot to mention. We can't pull it off at all anymore. The cav bump got toned down siginificantly, and now the window for most bumpstabs is ridiculously small.

Huh? It’s way easier for me. Start the stab before you bump and aim down at the ground. Your bump will be applied while your spear has started to stab, but before your spear makes contact with the player.

It’s harder to do, but much more consistent because the bump no longer yeets enemy players 20 yards in an inconsistent direction.
 
Playing archer is a big no for me rn, that simple aiming delay killed the fun in it. Need more testing as inf, but things looked interesting.
 
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