Corilla
Recruit

The ideas behind patch 1.5 are sound, problems that lingered in multiplayer have somewhat been addressed. Thrown weapons aren't instantly accurate, ranged classes have to aim more carefully, shields feel feasibly destructible, etc.
I'm not quite sure why one handed weapon swing speeds were slowed down as much as they are currently. It makes feinting and overall combat feel less interactive and satisfying. Swapping weapons is also now painfully slow for some reason, I never thought this was an issue that needed changing.
What are some of your impressions? What changes do you agree/disagree with?
I'm not quite sure why one handed weapon swing speeds were slowed down as much as they are currently. It makes feinting and overall combat feel less interactive and satisfying. Swapping weapons is also now painfully slow for some reason, I never thought this was an issue that needed changing.
What are some of your impressions? What changes do you agree/disagree with?






