Well, I think if that's the goal BL currently does worse than Warband because everything people disliked about combat in that game is present and more obvious in BL. People have to turn further into their swings, which makes fights far more spinny and counter-intuitive, and feints are less telegraphed and clear due to the weird vibrating people can by tapping RMB while holding LMB.
Some of what this complaint is based in is in the nature of both games however, so I don't think it's really going to be solved, just improved. If you want actually, consistent, readable attacks then you need to change the game entirely to become a fighting game, where specific inputs create specific animations that have specific timings. I assume we both agree that's not what we want, as there are plenty of good fighting games already, and MnB is the only game that really has this current style which makes it special.
The pay-off unfortunately is that because people can alter their swings, movement, and how they look pretty freely, it quite quickly becomes a viable tactic to look weird or offputting. See Mordhau for a more extreme version of this, where the entire meta revolves around forcing an opponent to miss-time a block by abusing animations (which is a skill-ceiling, not a criticism, just not for me). You can limit this with restrictive measures like stamina, a tight turncap, or slower animations, but I don't really like the idea of any of those, all you do is limit the skill ceiling and create a more restrictive, frustrating game.
The balance, for me, is to provide the player with the tools necessary to deal with that kind of thing - this is why I think Warband had superior combat, though still flawed, as the defensive inputs were clean and responsive, and attack inputs could be learned to quickly punish people who are doing the more crazy extreme stuff. I've noticed a lot of newer players looked at the crazy spins in Warband and thought, damn that must be how good players play, but the truth is that 90% of them get put down against people who can consistently block and who are no longer confused by odd playstyles. There's only a few players that look truly crazy while still competing at the top level, namely Tobi, who is some sort of genetic experiment gone wrong.
Regardless, it's a bit academic right now as I don't believe the fundamentals are in place yet, so until they are it's difficult to say what should be changed to make the game perfect at the top level as well. Warband certainly wasn't perfect in that case either, but it had its fundamentals done well to a greater degree than BL has, imo. (1.5 is a big improvement though).