First, i would like to thank TW for working to improve MP. Patch 1.5 has been a great upgrade so far. The tighter responsiveness Makes the game way more enjoyable.
That being said, 1.5 gave birth to a new meta in melee : spamming swings. Basicly when someone just start Swinging and Swinging, it becomes difficult for the defender to counter-attack.
The speed at which we can ready our next swing has to be at fault. As soon as we land a hit we can start the next one with no delay whatsoever.
Suggestion : add a small delay for readying your next swing when your hit just got blocked (and make this delay a bit longer when its blocked by a Weapon instead of a shield), giving the defender enough Time to counter attack. This delay would be inexistant when you miss your Target + when you damage the opponent.
That being said, 1.5 gave birth to a new meta in melee : spamming swings. Basicly when someone just start Swinging and Swinging, it becomes difficult for the defender to counter-attack.
The speed at which we can ready our next swing has to be at fault. As soon as we land a hit we can start the next one with no delay whatsoever.
Suggestion : add a small delay for readying your next swing when your hit just got blocked (and make this delay a bit longer when its blocked by a Weapon instead of a shield), giving the defender enough Time to counter attack. This delay would be inexistant when you miss your Target + when you damage the opponent.