So with the new javelin changes in 1.5 I discovered that waiting to let go of the left mouse button when pulling back on a javelin should happen once the pull-back animation has completed. However the aiming reticle is totally off and says my accuracy will be quite awful at that point, it is pretty clear that there is some sort of ceiling on the speed at which the reticle is permitted to shift. and that the actual accuracy changes in excess of that ceiling. Please fix it so the aiming reticle is accurate to what my throw will be like.
Here is a set of 3 round comparisons:
Clicking and throwing the jav immediately
waiting to let go of left mouse once the pull back animation has finished.
^^ when the animation is finished "pulling back" the javelin arm, the reticle is still huge. And that is not the actual weapon accuracy, as you can see the shots are very much clumped together.
this is the point at which I let go of the mouse button, and as the grouping shows, it isn't anywhere as innacurate as the reticle suggests:
Waiting for the aiming reticle to finish moving.
^^ in fact, there is barely any difference in waiting to the end.
Here is a set of 3 round comparisons:
Clicking and throwing the jav immediately
waiting to let go of left mouse once the pull back animation has finished.
^^ when the animation is finished "pulling back" the javelin arm, the reticle is still huge. And that is not the actual weapon accuracy, as you can see the shots are very much clumped together.
this is the point at which I let go of the mouse button, and as the grouping shows, it isn't anywhere as innacurate as the reticle suggests:
Reticle example.PNG
drive.google.com
Waiting for the aiming reticle to finish moving.
^^ in fact, there is barely any difference in waiting to the end.
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