Presently, whenever there is a rebellion in a settlement due to low loyalty/security, a new clan named "<Settlement> rebels" is created, takes control of the settlement and wages war against the settlement's previous owner clan/faction.
The problem with the current design is: (a) the number of clans that are eventually created (b) with the same name. I've just had another "Husn Fuq rebels" clan be created in my game, each with different nobles, because the Khuzait failed to take good care of Husn Fuq, which they had taken from the first "Husn Fuq rebels", who had rebelled against their previous Aserai owners.
My suggestion to the handling of this issue is the pre-creation of one fixed "rebel" clan for each settlement. The same clan (not yet another with the same name and different nobles) would always take control of the settlement whenever it rebels, a big penalty to relationship with the clan would be applied (-50 or a reset to -50, it shouldn't start at 0) whenever a rebellion happened and war would be automatically (re)declared.
In the event that the player chose to execute all of the clan's nobles, more nobles should be added to the same clan (in the event of another rebellion) to keep it alive and prevent the journal from getting spammed.
The problem with the current design is: (a) the number of clans that are eventually created (b) with the same name. I've just had another "Husn Fuq rebels" clan be created in my game, each with different nobles, because the Khuzait failed to take good care of Husn Fuq, which they had taken from the first "Husn Fuq rebels", who had rebelled against their previous Aserai owners.
My suggestion to the handling of this issue is the pre-creation of one fixed "rebel" clan for each settlement. The same clan (not yet another with the same name and different nobles) would always take control of the settlement whenever it rebels, a big penalty to relationship with the clan would be applied (-50 or a reset to -50, it shouldn't start at 0) whenever a rebellion happened and war would be automatically (re)declared.
In the event that the player chose to execute all of the clan's nobles, more nobles should be added to the same clan (in the event of another rebellion) to keep it alive and prevent the journal from getting spammed.