are you ****ing dumb lets make the math 12 javs per unit 6 person in team and triple spawn in round 2, this makes 216 javelins for team to throw and thing about it being aserai vs aserai == 432 javelins to throw in one round. Or think about siege or ****ing tdm that everyone uses low tier units. Do they test their ****work before publishing it? if not, why there is seperate patch notes for 2 versions of the game?
the numbers here are really put into perspective when you consider the numbers you might have seen in Warband’s matches.
in a 6v6 round in Warband only the Nords faction would be capable of spreading javs around to a large extent, but if we take a rather extreme closed map setup like 4 inf 2 cav and presume shield + sword drops for the cav to maximise javelins distributed, there would be 30 javelins in play. each cav can bring 3 packs of 5, there are two cav, so the most they can field is 30. this is compared with 216 in a round of skirmish. now you can say that it isn’t fair to compare the multi-life skirmish mode with the single-life battle mode, which btw is a fair comparison in terms of pointing out how a multi-life mode buffs things like javs by enabling new spawns to bring more into the field and to be able to loot more, but even if we detract the triple spawn and take 1/3 of 216 we arrive at 72 - still over double the maximum viably possible in Warband. i say viably possible because theoretically you could spawn 6 Nord cav with 4 packs of 5 javs each, which would bring you to 120, but such a setup would be without shields, lances, swords or class diversification - something which is needed in Warband for it to be viable.
if we remove any discussion of extreme setups and try to mirror it between Warband and Bannerlord with a 3 inf, 2 cav, 1 archer setup the result is still very different. in Warband you’d want 3 packs of javs dropped for the inf, totalling at 15 javs for the three of them, while the cav keep a pack of 5 each, totalling at 25 for the whole team. in Bannerlord, 3 skirmishers bring 12 each, totalling at 36 for the inf, and obviously can spawn multiple times within one round to increase the number of javelins in play exponentially.
what is amazing is that in the Warband competitive scene people thought jav packs of five were too large. yes, i think that 5 javs is too much for one person to have. in Bannerlord one person can spawn with 12. it is quite amazing how the decision to enable the prevalency of javelins in Bannerlord goes against a relative consensus in the Warband scene that too many javelins ruin melee and the class dynamic. why was that viewpoint and realisation, made through a decade of players’ experiences with Mount and Blade and melee games generally, not accounted for before making a decision which obviously - and I do mean obviously for literally anyone that has played the game - detracts from the melee aspect.