Hi TWHi all,
As you all know, 1.5.7 is out. Even though it solves many problems we wanted to solve some issues still remain and I wanted go over some of them.
Crossbows
Crossbows are going to have further changes. The confirmed ones are increasing inaccuracy when jumping and increasing inaccuracy when making a sharp turn which involves the feet to reposition.
The remaining problems we want fix are crossbows being too effective at very close range and being able to switch between weapons and getting ready to fire too fast. There are multiple ways we are discussing to handle these issues and they will be taken care of in an immediate patch.
Cavalry
Cavalry stats have been reduced to lower the dominance of cavalry on the battlefield, but this creates the issue of them being weaker to everything rather than mostly spears, pikes and lances. The main problem is ranged troops being a bit too effective against Cavalry at the moment. We are testing some solutions to remedy this issue in an immediate patch.
Heavy Infantry
We expect the changes mentioned above to make Heavy Infantry much more relevant, especially against cavalry, and have some other plans to improve their melee ability further.
Skirmishers
There is some concern about Skirmishers being too strong this patch. We will closely monitor the situation and make adjustments as required.
Captain Mode
AI effectiveness for all range troops have been increased. If the result is still not enough following analytics and feedback we are looking forward to making further changes. We are aware that AI is struggling sometimes with Throwing Weapons, we are looking into the issue. Slowing Down bug is also on a Critical Level to be fixed.
There have been improvements to AI weapon selection and we are looking forward to your feedback. We are also starting to work on AI 'abuse' fixes and there are further AI improvements planned.
Balance changes that involve altering numbers or perks are much easier to finalize and hotfix into the live branch, as we have been doing frequently lately. However, combat mechanics related changes take longer to implement, test and finalize as they affect single player as well. That is why we are asking for more of your patience as we sort those out.
Let's not forget that this is a game still in development and we will keep listening to the community and making changes until both the players and developers are happy with the result. Feel free to bring up any other issues you want discussed in this thread, in a civil manner of course
Cheers.
edit: Also some server crashes are happening, we are looking into it.
I noticed that you did not talk about archers, but only Xbow balance. I really hope that TW don't think archers in cap mode are "in a good place" right now with 1.5.7. After 1.5.0 we played cap mode 4 months through 6 updates!! with completely broken archers. And finally with 1.5.7 they got new behavior mechanics. At first, it was a real pleasure and fun again to play archers. But, after testing them for a while, I find several things that makes it so so frustrating to play with them. Lets for a moment forget about their obvious flaws, like movement speed and accuracy, witch is way way way too low.
The nr.1 problem for me (besides their movement speed and accuracy, which is way way way too low) is their behavior when there is enemy units within their fire range. When I place my squad of archers, facing in a specific direction, I expect them to 100% concentrate their fire and damage in that direction. But, 1 single roaming rambooing cav can actually make my archers tk each other by just circling around them. Or it will make them confused and turn away from the direction I want to make them fire at. Before 1.5.0 archers would not do this. They would fire in the direction I've asked them to, and only turn around when the enemy cav or inf is very very close to them, in the last second.
The nr.2 problem for me ( besides their movement speed and accuracy, which is way way way too low ) is the time it takes for them to fire from when I hit f4 (f3f2), to they actually start to fire at the enemy. Witch takes forever!
So combining Low movement speed + low accuracy + confusion when enemy is near + with the time it takes to get ready to fire again = No fun at all...
I haven't seen any good cap mode players that don't feel archers need to be better in the game. And after you can make updates exclusively to cap mode only, no skirmish players will go into rage mode. So, what are we waiting for xD
Thx








