Mikal Manfriedson
Veteran

What I really would like would be a UI like in Port Royal/The Patrician/Hanse where I can set up a caravan myself by giving my companion a lump sum of money, pack animals, troops and design a trade-route like '1. go Quyaz 2. go Baq Village 3. go Simala 4. go Qurais...end trip at Tubilis Castle then begin anew' and have a chart, where I can set buy/sell behavior like buy up to price X, sell if price is over Y, sell max. X items of good, buy max. X items of good, buy only here, sell only here, do not buy more than Z or max. of Z items of specified good in caravan, drop all items at castle stash (weapons/armor gotten), auto-sell items (not goods) at next town, recruit new troops, important: Skip town, when at war with faction and whatnot. And no, this system is not tedious - it works for Port Royale and others fine. And if it results in the caravan being profitable or very profitable - so be it. You could have done the same with your main character, so what is the difference? Game cannot be OP or broken, if the player can do a thing, the AI cannot copy. We are not cheating here, but reaping the reward for analyzing the situation and planning accordingly. Players should not be capped or penalized for that if you do not want to railroad them to 'No, just play the endless war game'
Pros:
- it gives the players things to think about and create and be happy, if they work
- the players decisions are more meaningful and not 'pay 15k and hope your caravan survives at least 30 in-game days to become profitable' current system just is a money sink.
- you can even setup routes to specifically weaken other factions/clans and strengthening yours like 'buy flax in neighbor country village' then sell in own town, where you own linen weaveries. This would result in e.g. linen becoming scarce in the realm you bought the markets empty dropping overall city wealth and giving yourself good markets to sell your own linen to. This way, you can control trade a bit and influence realms even at merchant stage and not as vassal.
Cons
- Yes, as always, you have to set up the caravan by investing some time and thinking. Well, if you do not like, then stay with the 'whack someone and sell his stuff' game - still works.
Pros:
- it gives the players things to think about and create and be happy, if they work
- the players decisions are more meaningful and not 'pay 15k and hope your caravan survives at least 30 in-game days to become profitable' current system just is a money sink.
- you can even setup routes to specifically weaken other factions/clans and strengthening yours like 'buy flax in neighbor country village' then sell in own town, where you own linen weaveries. This would result in e.g. linen becoming scarce in the realm you bought the markets empty dropping overall city wealth and giving yourself good markets to sell your own linen to. This way, you can control trade a bit and influence realms even at merchant stage and not as vassal.
Cons
- Yes, as always, you have to set up the caravan by investing some time and thinking. Well, if you do not like, then stay with the 'whack someone and sell his stuff' game - still works.
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