Browsing the forums I noticed not a lot of pepole got to play the 1.5.5 beta because of the dead servers. I didn't get to play much either but here are some of the biggest diffrences that I noticed while playing. Note-I don't know whenever these will be positive for the competitive skirmish/capitan meta, I am a mostly casual siege player.
Ranged combat changes:
Crushthrough:
TaleWorlds listened and finally made them 2handed mace/hammer exclusive. This was the reason I quit playing multiplayer and I'm glad it's finally fixed. The maces themselves didn't seem to ever do more damage than 50 while getting a crushthrough.
Perk changes:
These felt better for me, might be beacuse I mainly played archers and I had actually meaningful choices when choosing my weapon. There are a couple strange ones in there, like the battanian archer getting thorwing weapons. But overall I didn't feel like these impacted the gameplay too much.
Feel free to correct me on any of these. I'm not a pro and the tests were done manually. Also I didn't get a chance to play capitan mode, but the ai is supossed to be adjusted to the weapon changes, would be cool if someone who did get a chance confirms.
Overall solid patch, gonna come back to multi once 1.5.5 goes live, since kickpila isn't as gameruining as crushthrough for me.
Ranged combat changes:
- Longbows/shortbows-as an archer main I'm happy with the direction the ranged combat is going. The diffrent types of bows actually feel diffrent enough to make me feel as if the type of bow I choose matters. In general, shortbows are much faster while sacrificing accuarcy and damage, and longbows are slower with a bit more damage, which I noticed puts them in the 1headshot-kill territory-I remember getting 101-103 dmg headshots instead of the usual 90-100. To give you an idea of how diffrent the bows are I ran a little test on 1.5.4 and 1.5.5:
1.5.5 Sturgian Hunter
-Faster bow perk 20-22 seconds to fire 10 arrows at max accuarcy
-Stonger bow perk 28-30 seconds to fire 10 arrows at max accuarcy
1.5.4 Palatine guard
-Faster bow perk(fastest bow in 1.5.4) 23-25 seconds to fire 10 arrows at max accuarcy
1.5.4 Batanian fiann
-Stronger bow perk(slowest bow in 1.5.4) 25-27 seconds to fire 10 arrows at max accuracy
Notice how im comparing the slowest and fastest bows in the game in 1.5.4 vs the standard shortbows and longbows a sturgian hunter gets, and how big the diffrence is. The direction here is definitely good, but it requiers a bit of balancing, as the stat nerfs for shortbows in particular were too harsh imo(you can't hit anything further than 100m with them). - Crossbows-I don't think they were changed much, but they felt too powerful for me. Perhaps because the other ranged weapons are overall a bit less powerful now.
- Thorwing weapons-these felt underwhelming, most of them have lost thier 1headshot-ko potential(except for those with a 1-stack count), while not feeling that diffrent, but it might be because I don't use these as often as bows and I couldn't notice.
- Kickpila is back-I haven't actually tested it with a pila, but you can again make the kick-ranged weapon combo. It seems like it worked the best with shortbows and crossbows, particularly with crossbows and their 1 shot potential.
Crushthrough:
TaleWorlds listened and finally made them 2handed mace/hammer exclusive. This was the reason I quit playing multiplayer and I'm glad it's finally fixed. The maces themselves didn't seem to ever do more damage than 50 while getting a crushthrough.
Perk changes:
These felt better for me, might be beacuse I mainly played archers and I had actually meaningful choices when choosing my weapon. There are a couple strange ones in there, like the battanian archer getting thorwing weapons. But overall I didn't feel like these impacted the gameplay too much.
Feel free to correct me on any of these. I'm not a pro and the tests were done manually. Also I didn't get a chance to play capitan mode, but the ai is supossed to be adjusted to the weapon changes, would be cool if someone who did get a chance confirms.
Overall solid patch, gonna come back to multi once 1.5.5 goes live, since kickpila isn't as gameruining as crushthrough for me.
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