1.5.2 Empire Run Summary

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Just finished the Main Quest as the Empire and thought I'd give a quick summary for those that are interested

Summary

Completed Main Quest as Empire in Winter 1093
Quest is hard, but much more rewarding now
No kids were ready to serve as Companions
Nathanos, Alea and Phasos all serving as Companions - This was a very nice addition

Had very large battles throughout the game, 1000s on each side.


Deaths

Natural Causes: 20
Child Birth: 15 (Inflated due to AI Marriage Mod)
Lords Battle: 23
Companions Battle: 3

Bugs and Issues

Lords are very expensive to recruit. To the tune of 2 million+ which makes it very difficult to
field a solid Kingdom. I liked the Viking Conquest concept of Lords coming to join you. Lords being
kicked out of Kingdoms added a dynamic aspect to the game.

Performance issues in Battanian Castles, maybe due to the fires. Had to lower Particles. Ran battles at 600 troops

When Companions die in battle, they are not always removed from the companion list and need
to be kicked from Clan. They go into a Holding status.

Mods

Party AI Overhaul Commands
DiplomacyFixes
DrasticBattle
SmithForever
BannerLord Tweaks
True Prisoners
Workshops Work Much Better
Tournament Fair Armor
True Noble Opinion
True Relations
Separatism
AI Marriage
Custom Spawns

Back to Real Life for a bit. Thanks for the great game!
 
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