Lol, could you please strikeout/remove that line about infantry being 240% better than cavalry in your OP then so people don't get the wrong idea and spread misinformation?after 2nd look it seems cavarly are even more buffed instead of "nerfed"
Lol, could you please strikeout/remove that line about infantry being 240% better than cavalry in your OP then so people don't get the wrong idea and spread misinformation?after 2nd look it seems cavarly are even more buffed instead of "nerfed"
yes change the 1st post and titleLol, could you please strikeout/remove that line about infantry being 240% better than cavalry in your OP then so people don't get the wrong idea and spread misinformation?
Thank you. Cheers!yes change the 1st post and title

Yep. My tests can proove it.after 2nd look it seems cavarly are even more buffed instead of "nerfed"
On the bright side at least in 2 of the scenarios Sturgia are doing ok which is a step in the right direction, in most of my play-throughs they're gone by day 300.Yep. My tests can proove it.
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Seven different 300 days campaigns. Khuzaits are stomping everyone in every single one of them.

I think thats was a bug. Becouse there wasnt any change in 150 days in last campaign. Even nothern Empire is still alive for some reasonOn the bright side at least in 2 of the scenarios Sturgia are doing ok which is a step in the right direction, in most of my play-throughs they're gone by day 300.
Yeah their in a bad spot they typically lose Amprela in a couple of weeks in almost every playthrough I've done, and if they go to war with Battania and Khuzait at the same time it's pretty much over for them.I think thats was a bug. Becouse there wasnt any change in 150 days in last campaign.
But yes. It is good that they are atleast exist on the map on day 300.
BTW nothern Empire got completly destroyed to that time.

But i dont think that anybody cares about them. There is no difference between 3 of them.Yeah their in a bad spot they typically lose Amprela in a couple of weeks in almost every playthrough I've done, and if they go to war with Battania and Khuzait at the same time it's pretty much over for them.
What else is interesting about those results is that the rulers seem to be claiming almost all conquered territory for themselves. Look at the second picture. Caladog has taken FIVE towns for himself and Monchug has taken four. I know rulers like to take fiefs for themselves, but I don't remember them being that greedy.Yep. My tests can proove it.
Seven different 300 days campaigns. Khuzaits are stomping everyone in every single one of them.

Yes, you are right. Rulers own every single new town.What else is interesting about those results is that the rulers seem to be claiming almost all conquered territory for themselves. Look at the second picture. Caladog has taken FIVE towns for himself and Monchug has taken four. I know rulers like to take fiefs for themselves, but I don't remember them being that greedy.

“No one cares about them” lolBut i dont think that anybody cares about them. There is no difference between 3 of them.

I mean they are not unique at all. But may be someone just loves the colour“No one cares about them” lol
I’ve been trying to run a northern empire game for a while. Epicrotea = awesome city
public override float GetPower()
{
int num = this.IsHero ? (this.HeroObject.Level / 4 + 1) : this.Tier;
return (float)((2 + num) * (10 + num)) * 0.02f * (this.IsHero ? 1.5f : (this.IsMounted ? 1.2f : 1f));
}

They are stupidly fast, and may be it means something in global wars.(they form armies faster, they are returning to defend faster) If they are weaker you cant catch them, if they are stronger - you cant escape.I have played a bit with it, and made (through a personal mod) that in sieges the IsMounted part is not used - still Khuzait steamrolled the Northern Empire in a few years.
They are stupidly fast, and may be it means something in global wars. If they are weaker you cant catch them, if they are stronger - you cant escape.

Totaly agree.though having horse advantage in a siege is also stupid.
For example:Yes, I'm starting to get to the conclusion that this is the real issue
Where's the namespace or class that begins all the autocalc code from the top after you press the "Send Troops" button? In otherwords where do the GetPower function and other relevant functions get called from?Before you all go into sideways let me note that the auto calculated battles only use the GetPower formula. The other one is for tournaments only.
Great, thanks!Most of the stuff about auto battles is in this class: TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultCombatSimulationModel