1.41 auto simulation

正在查看此主题的用户

the new auto calculation system is nice
it takes into account all armour pieces,weapons types,shields,horses,speed,charge,horse weight, unit weight and skills!!!!!!!
the formula is complex yet wholesome with alot of additions and multi players to balance the overall simulation
however cavalry is heavily nerfed the best cavalry is 240% worse than the best infantry in it
mounted bonues should be buffed again the reason it was op because nothing else mattered alas,thats no more
Does it account for terrain at all? That's what's really missing. Still, I'm really glad they fixed it so that it accounts for gear and skills. The fact that the previous system was so simplistic suggests that it was a temporary placeholder all along while they worked out a more complex formula.


It is a disaster for modders. Just imagine "i added cool wolf hat for my units" and all faction balance goes to hell.

Warband's autocalc also accounted for skills and gear and that created no problems for modders adding new stuff. As far as I understand the system, every troop was given a numerical score which factored in their gear, skills, troop type and level and the autocalc used those numbers to run the simulation. That doesnt seem that far off from this new system except that it adds more variables.
 
As far as I understand the system, every troop was given a numerical score which factored in their gear, skills, troop type and level and the autocalc used those numbers to run the simulation.
Hmmm.. Its look like balanceble thing i guess.
 
And if i want all my troops to wear this helmet i need just to create 10 of this helmets with different stats. Looks easy.

Thats why we have no content at all. Devs are working on creating problems for themself.

1) AI doesnt use this system, becouse he never thinks about troop composition
2) Player doesnt use it, becouse he uses troops that he likes or troops that perfroms good on the battlefield
3) It create a tons of balance problems for devs and modders.

But on paper it sounds cool, nice priorities devs. I like things that does nothing but sounds cool on paper.

Next time pls add system that allows cows to grow and die in real time. Or even better - allow grass on the battlefield grow in real time. It is far better then working perks or not braindead AI. And CPU will be happy about this.
Just swap the model and leave the stats alone? DUH? And a real mod would make all their own stuff anyways unless you're one those "hey guys I made the amor pink and crossbows look like *****s, am I a modder now" posers.

1) AI doesnt use this system
The AI exclusively uses auto-calc unless you join them and make it a live fight.

3) It create a tons of balance problems
No it is fore solving bigger problems, instead of wide nerfs for balance now they can just change armor of one faction's units and tweak it until it doesn't get curb stomped (or DOES get curb-stomped) too much.
 
The AI exclusively uses auto-calc unless you join them and make it a live fight.
Wow, so how AI adapts to this system? May be he chooses ground. May be he makes army comps that firs enemy. Nope. AI doesnt use this "very smart system" becouse he just spams armies nobrain.
 
Wow, so how AI adapts to this system? May be he chooses ground. May be he makes army comps that firs enemy. Nope.
They can make them do it and change thier comp and terrain buffs FOR BALANCE!
The whole point is the AI doesn't think it must be balanced, other wise the AI would be posting on forums about why it keeps getting wiped out in 50 days and asking for buffs!
 
You fought two forest bandits with an army of 150 and lost three Swadian Knights or Fian Champions. It was not even remotely possible to replicate by playing the battle out, so during the endgame you were forced to manually fight out "battles" that were so hilariously lopsided there was zero point to doing anymore than telling your cav to charge, then tabbing away to do something else until you heard cheering.
qGuTPey.png


Totaly worth devs time. Hahahhahaha

Still army of 250 t5 t6 men cant autocalc 16 looters without casualties.
 
I just dont know why. It adds nothing but pain to the modders and potentional exploits like autoresolve spam in TW2 rome.
Because, unless I'm sorely mistaken and all the posts I saw referring to official developer's posts are wrong, this is the same code that drives AI battles.

Which, in the original implementation of autocalc, was one of the major causes of lord parties running around with recruits because their higher-tier troops kept getting RNG-ganked all the time.
It may be can add new "autoresolve" style of play. But ffs battles are the best part of this game.
There are battles I'd rather click that button and not bother with, and NOT lose several high-tier carefully groomed troops just because the whole "battle" is pRNG dice-throwing on who dies and who lives, and some ragtag starving looter has 20% chance to kill that behemot of an Elite Imperial Cataphract.

And if somebody wants to play a trader, or a tactical genius commander, for whatever reason (and you might want to keep in mind that the twitch-factor of M&B combat mechanics make the game extremely difficult for people with certain conditions, like finger arthritis), why shouldn't they be able to?

Though, mostly it's the first part.
 
qGuTPey.png


Totaly worth devs time. Hahahhahaha

Still army of 250 t5 t6 men cant autocalc 16 looters without casualties.

Could happen if the Ulfhednar run into flying Fian Champion arrow while chasing the looters. :wink:
 
最后编辑:
Warband's autocalc also accounted for skills and gear and that created no problems for modders adding new stuff.

It didn't. The only thing warband autocalc really cared about was the troop level, and then it just smashed the numbers together to produce a number of casualties which it distributed randomly. The result was a rubbish autocalc system, but with slightly different weighting and accounting for the number of infantry (so that cavalry can smash unsupported archers) it could have been decent.

Remember the point of autocalc is to make battles between the AI roughly coherent, not to provide a substitute for fighting battles manually. It doesn't really matter if stuff is kind of unfair at this level. Incorporating all these stats in a battle calculator is just masturbatory and will be impossible to properly balance, probably giving similar results to a much simpler system.




and more


Could you post the actual image links? The imgur embedding on this forum is terrible and I'm only getting a lowres image.
 
It didn't. The only thing warband autocalc really cared about was the troop level, and then it just smashed the numbers together to produce a number of casualties which it distributed randomly. The result was a rubbish autocalc system, but with slightly different weighting and accounting for the number of infantry (so that cavalry can smash unsupported archers) it could have been decent.

Remember the point of autocalc is to make battles between the AI roughly coherent, not to provide a substitute for fighting battles manually. It doesn't really matter if stuff is kind of unfair at this level. Incorporating all these stats in a battle calculator is just masturbatory and will be impossible to properly balance, probably giving similar results to a much simpler system.



Could you post the actual image links? The imgur embedding on this forum is terrible and I'm only getting a lowres image.
i didnt get them online i upload them idk where else to upload them
 
后退
顶部 底部