pluseight
Recruit

Over the last few weeks I've ran several complete playthroughs of certain factions using only (or as much as) home turf units as possible, to evaluate balance and bug test a bit. My latest one was Battania and I realized pretty early on that the entire RHS of the tree has improper stats. I finished this playthrough in 1.3 and loaded a new game to see if they were fixed in 1.4, but they were not.
I wanted to attach an image but since new forum accounts can't attach images, I'll just link it so the devs can see it as a reference point.
https ://imgur. com/VGh QHrc
Things to note:
I wanted to attach an image but since new forum accounts can't attach images, I'll just link it so the devs can see it as a reference point.
https ://imgur. com/VGh QHrc
Things to note:
- Batannian Skirmishers have better stats than their veteran counterpart, 100 in 1h seems really high for a t3 unit. There are significant stat downgrades when upgrading skirmishers to veterans, as their 1h stat drops from 100 to 60 and throwing drops from 100 to 90
- The raider/falxman line confuses me. The raider has a polearm, but their highest stat is 1h at 70. The veteran falxman has the same problem, where they use a polearm, but have a mediocre polearm stat and a high 2h stat. The middleman falxman has a 2h weapon and the proper stats, but this confuses me as to whether or not this line is supposed to be a polearm line or a two handed one.
- The mounted skirmisher has a bow skill of 150, but no bow. He has javelins but only a throwing skill of 15, also runs out quickly since he only has 1 'quiver's worth.
- When starting a new campaign, and selecting Batannia, the background description describe Batannians as favoring axes and two handed weapons. Yet the only two handed unit is the standard falxman (and hero/noble line) but not the raider that precedes it or the veteran falxman that comes after it. Additionally, Batannian tournaments have a lot of two handed skirmishing rounds, so there is a contradictory point here. Its hard to understand what the falxman unit tree's role is, since there is practically no reference point to the three units in question and their stats/weapons seem to alternate with no linearity.
- A little unrelated but high athletics seem to hurt these twohanded units more than they help them. They tend to run in front of the pack when charging/advancing and due to their low armor and lack of shields compared to other troops, they are the first to get surrounded, constantly staggered, and killed before having the chance to do anything.
- While I know development efforts probably prioritize the refinement and implementation of actual ingame features rather than balance (as it should, there are a lot of turning gears in the bannerlord machine and unit balance is actually one of the smaller ones comparatively), I would hope that changing and editting these would be a simple process. Unit balancing is nonetheless a key part of the game's overall presentation, and is a way of explicitly showcasing the power, flavor and culture of each faction and is thus key to the worldbuilding of the game. Balancing is a long and gruesome process and many things have to be done overtime, as many people know from playing other games, so it would be best to start on it earlier rather than later.
