[1.4.3] Very slow health Regeneration

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Hello.

As the title indicates, it seems that there is a small problem with the regeneration of health points currently. :???:

It is very slow and even with a high level of medical proficiency it would appear that the rate is not benefiting from it.

Please excuse me if this has already been reported.

Have a nice day TW team ?
 
Yep, after I got the "perk" to heal faster it seems the contrary is actually happening...I guess "somebody" changed a sign somewhere :smile:
 
Yep, after I got the "perk" to heal faster it seems the contrary is actually happening...I guess "somebody" changed a sign somewhere :smile:
Quite bad without that perk too. I am seeing about 1% healing each time one of my troops recovers.
 
Update...I had to start a new character because of a bug with the leveling up of the old one (which it was a 1.4.2 campaign), and the health problem is gone, actually with a good companion in the surgeon position it is super fast. I think 1.4.2 saves might not be that compatible with 1.4.3. (too bad, I was trying the full merchant thing and I was already level 200...so many hours of going up and down selling crap wasted...;( )
 
I agree with Dybra18. The healing was atrociously slow until I added a 'medical' person as companion, then it went way up and is pretty fast now.
 
Hmmm may i asked how you achieved a moderate healing rate?
I played warband for thousands of hours many years - but as i said in another thread, i registered minutes ago only to get a hint how to push that rate up.

I started a clean 1.4.3 campaign. I leveled the medicine skill to 25 for the bigger health perk (but its same without that perk, even the faster rate) got 1 medic with 82 if iam remembering right. He got the medic role in the clan section. I got a 2nd medic for the (as i see it) additional "party member" rate.Still only some % per day.
Another new campaign. Lvl 25, a medic with around 60 or so. Preventive perk, in a town where it shows the 10+ bonus,....but also not really a "fast" rate.
Or is there a "super-healing" companion out there i didnt find yet?
 
In my case it never was "super", let's say if you are at 50% you'll still need to "wait" in a town for 1 full day or so. But I like this actually, so, getting injured means something, and I did find myself sending troops way more than I did before in order to avoid it. Besides, I was even forced to start a tournament without full health in order to deal with money issues in the initial phase of the campaign, so, this slower rate creates interesting mechanics (making the game harder, sure...)
 
In my case it never was "super", let's say if you are at 50% you'll still need to "wait" in a town for 1 full day or so. But I like this actually, so, getting injured means something, and I did find myself sending troops way more than I did before in order to avoid it. Besides, I was even forced to start a tournament without full health in order to deal with money issues in the initial phase of the campaign, so, this slower rate creates interesting mechanics (making the game harder, sure...)
Good point and yeah, you are right!
But if you are early game, trying to get clan rank 2 and attack every looter or bandit out there its a pain in the ass.
If you are below 30% its somehow perpetuating your low health. After the 5 fight with low health - yeah, it still means something - but you wont be a effective and usefull soldier out there. And for only commanding its boring to load thef fight only to push 4 or 5 F1-10 -keys
 
No, sure, I meant the "send troops" button before getting in the battle, which (slowly) will make your "strategy" go up too. And yes, I too believe they are slowing down the game too much, and not just with healing, I understand the need to learn game mechanics and actually choose what to do, but, I think they are overdoing many things (smithing wait needs + tedious process to actually craft stuff, all about too slow passive income, and more in general all about perks and "gains" too low in value and instead "punishing" too heavy, like the release/execute an enemy lord...too great difference in the relationship outcome...and so on...)
 
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