1.4.1 29/05 patchnotes?

Users who are viewing this thread

Rinny

Recruit
Game just updated on it's own for about 100+ MB patch but i can not find any patch notes on steam or forum.
And yeah... This is Friday evening after 2 weeks of no patches - so there should be one.
 
Hey folks, we just shared a hotfix for the beta branch. It includes the previous fixes to the live branch:
  • Fixed a rare crash on the campaign map regarding village items.
  • Fixed a crash related to newly spawned caravans.
  • Fixed a crash that occurred when trying to talk with a companion while inside hideouts.
  • Fixed an issue with missing dialogues for supporting a kingdom in the main storyline after loading which blocked progression.
  • Fixed a client crash on crowded servers when the amount of created weapons in the environment exceeded a certain threshold.
As well as
  • Fixed a crash that occurred when kingdoms declare war while the "Company of Trouble" quest was active.
  • Fixed a rare crash that occurred when clicking done in the simulation battle result screen.
  • Fixed a rare crash that happened while talking to a companion.
  • Kingdom tributes are now paid daily rather than one-time.
    • Kingdom tribute payments are shared between clans as follows:
      • Each regular clan has 1 share and ruling clan has 4 shares
      • Every town adds 3 shares
      • Each castle adds 1 share
  • Added a fix for the Player's King's Decision.
  • The AI now leaves less garrison to settlements with low prosperity. This should improve problems with starvation.
  • We spotted a 3x inflation for hearths over 15 game years. The daily hearth increase for villages was changed to 0.5 from 1.
  • Fixed some visual bugs on the Baravenos Encirclement and Xauna MP scenes.
Please note that we will continue to evaluate and adjust war & peace balance. We very much welcome feedback on this topic.
:wink:
 
Yes. We do regular internal testing and if we come across a significant issue, we will seek to fix it before pushing out an update. At the moment, we have come across a number of such bugs. We also would like to make some additional changes to the current beta branch before pushing it to live (f.e. to address the matter of war frequency) - no promises there quite yet though. Because of this, I don't expect the next beta/live transition before next week.

No further details yet.
 
Back
Top Bottom